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Feedback comments for LD47
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| Timestamp | Since previous | Game | pleyad's comment | |
|---|---|---|---|---|
| Oct 6 07:17:20 | A Letter to Haedrics Wife | ♥ 1 | I really liked your artstyle! I imagine you must've spent most of your time creating these cool panels. | |
| Oct 6 07:25:08 | 7m 48s | Age of Amperes | ♥ 1 | Cool game, and an absolute glorious name! Are the different obstacles (for example the triangular thingy) inspired by real life circuits? I found that when I changed the size of the game (either by the in game toggle, or by going fullscreen), all the buttons stopped working and I had to reload. |
| Oct 6 07:33:04 | 7m 56s | Electro Dash | ♥ 2 | Great Game! Artstyle, Audio and Gameplay all worked together nicely :) On Firefox, everything ran smoothly π I think it would've been great to see how many lives you have left, as well as to maybe have some visuel cues for when you are dashing. Right now, I wasn't really sure for how long I was dashing, and often crashed into the "back" walls of obstacles. |
| Oct 6 09:53:45 | 2h 20m | Astronaut training | ♥ 1 | Nice game! A clean implementation with a cool artstyle. Well done! As others have said, after a while it gets a bit repetitive, but nonetheless a great entry :) |
| Oct 6 13:23:37 | 3h 29m | Looping for lΓΆΓΆps | ♥ 2 | Interesting Game! Cool Graphics and Music, and to make games out of memes is just βΏοΈ π± π I found the button activation a bit weird and annoying, because everything was always moving and it was quite difficult to hit them correctly. What do you think of having to press a random key (O,7,L, ...) to activate a button? |
| Oct 6 17:35:29 | 4h 11m | Stix | ♥ 0 | This was a really nice ... game? I really liked it, but it felt more like some exploratory journey through this world you created! I was really surprised when I found the deer, and felt an odd joy when they hurried away from me π π¦ I found the sound to be a bit off, i think some more "fireplacey" guitar or harmonica sound might have suited your world better. A cool sound effect could've been a loop of burning logs, and the closer you'd be to the fire, the louder it could be :) Something to think about for your next entry is some sort of 2.5D collision detection. Right now, you can't walk "behind" a tree, the tree as a whole sprite collides with the avatar as a whole sprite. But nonetheless a cool and well done entry, congratulations! β¨οΈ |
| Oct 6 17:49:59 | 14m 30s | Auraboros | ♥ 1 | I'm disagreeing with most of the other commentors! I really liked your game (Highscore 141, Yeah!) and found the audio really appealing. But as you have commented yourself, it lacks a bit of a tutorial. - How exactly can I imagine my movement? - Is every "approaching" sound an evil entity? - Can you only "shoot" the evil entities, or can you also outrun them? Something that threw me off a bit was the movement description. There were WAY too many possible movements for not having any visual feedback π I think for another implementation or your next game (audio based), spend as much effort on the explanation of movements as you have spent for the explanation of your narrative. It would probably also be a great idea to have some sort of "screen saver", maybe some dark, wavering atmospheric lights. That way, the player can be sure that the game doesnt have trouble loading but is actually supposed to be played "in the dark" π |
| Oct 7 12:32:02 | 18h 42m | Donut Island | ♥ 2 | An overall nice entry, bravo! What might be a good idea is to have some sort of warning before an enemy spawns, so that you could move to find a better point of attack :) |