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Feedback comments for LD47
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| Timestamp | Since previous | Game | notpresident35's comment | |
|---|---|---|---|---|
| Oct 5 23:45:23 | Glide | ♥ 5 | Alright, here are my thoughts on the game. Let's start with the idea: It's great. Don't change it. I think the core concept could easily be polished into a full release of some sort. It's also a really creative use of the theme, so props for that! Now, some constructive criticism. The gameplay is fine, but it could be better. Firstly, it's much too hard. For a simple game like this, I would guess that the average player will, at most, play it three times. After playing it three times, the highest combo I could reach was around 5. Most of the time, I didn't have a combo at all. There were many times where I scored points within half a second of the combo expiring. Maybe the combo time should be longer, or maybe the ribbon should be longer. At the moment though, it's too frustrating having the combo be at less than double for 2/3 of the game. Second, the timer is probably not an ideal choice for deciding when to end the game. It works, but it feels arbitrary and unfun. It also would be fun to have control over keeping the timer going, but at the moment the game will still end no matter how skilled you are. The game would be much more interesting if, say, the ribbon gets shorter over time, or some of the symbols are bombs that kill you if you loop around them. The gifs really intrigued me because they look good. However, there are some little details that I feel you could improve without a lot of effort. The UI feels blurry or something, and probably shouldn't be such a harsh shade of black because it clashes with the background; the ribbon needs some hefty anti-aliasing, looks jagged when it makes a sharp turn, tapers off too quickly right at the end, and probably shouldn't just be a solid color if it's combined with other textures; and the background is a bit blurry. But don't let my nitpicks fool you; I still think that it, overall, looks pretty good! The audio sounds good, but I think it could mesh better with the art style. The sound effects feel too abstract when compared to the more realistic textures, and should probably reflect the appearance of the game a bit more. For example, the symbols explode with a paint splatter effect. Why not try using a sound effect that sounds more fluid or squishy? Maybe your team could nail down the overall aesthetic of the game with greater clarity (either at the start or somewhere down the road), and then have everyone review the art and sounds as they are made to make sure they fit that aesthetic. Overall, I would say this is a pretty good game that, with more time than a weekend would allow, could become a very good game. And for that, I give it 4/5 stars. PS: I'm Florida | |
| Oct 5 23:55:52 | 10m 29s | Round Trip | ♥ 1 | It's nice to see a new participant! You'll improve over time if you keep at it, so keep on learning! |
| Oct 6 00:05:04 | 9m 12s | LineLoop | ♥ 1 | Juicy and quite pretty! I think the pixelation filter should maybe be even stronger; lean in to the style! The camera movement is a little high, but it makes things interesting by forcing you to aim where you want to move or you'll die. I would lean into that a little more; maybe make the camera view a bit smaller, or maybe add a timer that resets when you grab the ball so you have to grab it quickly (thus forcing you to make risky decisions and choose whether it's better to shoot or look where you move). The tutorial does feel a tiny bit rushed, and could use some polish, but this is Ludum Dare, so it's a small detail. Overall, I would give this 4.5 stars. Great job! PS: Opt out of humor since your game isn't meant to be comedic. It'll drag down your overall score! |
| Oct 6 05:02:48 | 4h 57m | GUNRAIL | ♥ 1 | The game was fun to play! The mechanics, if a bit unoriginal, were very engaging. I was always on the edge of my seat at the end of a level. I will say that the game is very slowly paced, and the art definitely needs to be complete (I would recognize that default UI knob sprite anywhere), but it definitely doesn't look bad. You could make it look even better in just a couple of minutes by using a color palette (I would recommend coolors.co for this). I would also recommend improving the UI; just picking a custom font from dafont.com will go a long way. Plus, the music did get a bit repetitive towards the end, but putting it at a lower volume like you did was enough to fix it. Good job, and keep at it! You're improving over time, which is a good sign! |
| Oct 6 18:29:32 | 13h 26m | Chicken Leggacy | ♥ 5 | I really loved the art style, especially with the onions! The music got a bit repetitive over time, but the sound effects were really great! I do think you should probably make it easier to tell where you are attacking and make the attacks have bigger areas of effect because you can only attack left and right, and I really wish I could lay another egg in a later nest after already laying one in an earlier nest, but aside from that, the gameplay was pretty good. |