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NorthMan64

Feedback comments for LD47

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TimestampSince previousGameNorthMan64's comment
Oct 5 07:15:29 W.Y.F ♥ 2 Hey, so... Feedback... What I liked was the calm music and the overall mood of the game. Some other aspects weren't as polished. Graphics are alright (I can't do better myselfπŸ˜…) but the movement felt a bit too rigid before I found out that you can jump mid-air (not sure if that's a bug or not but I would almost be tempted to leave that in then I felt floaty and nice). I missed some kind of indication of how to move, it's easy to figure it out but a simple small message on the first screen would suffice, something like "Move using WASD". And the other thing I missed is indication of that there is nothing else here at the "WASNT YOUR FAULT" screen. I would add a small message like "Thanks for playing" or what not. Personally, I think this is a fine addition to the jam. πŸ‘
Oct 5 07:50:36 35m 07s Hypnic Fall ♥ 1 Hey, so... Feedback: To be honest, nicely done! Audiovisuals are great. It's simple and has an explanation of the controls, which is always welcomed. The only thing I would add to the explanation is that the effect of the stored energy is exponential or whatever formula you are using. Took me a bit to figure out I had to pass through multiple nodes to get higher. Personally, I think this is a fine addition to the jam. πŸ‘
Oct 5 08:55:05 1h 04m Head in the Loop ♥ 1 Hey, so... Feedback: I find what you did with the theme as very innovative. That's the main takeaway here. Visuals are alright (I can't do much better myselfπŸ˜…). It's a bit of a shame that there is no audio. Personally, I think this is a fine addition to the jam. πŸ‘
Oct 5 09:20:17 25m 12s Unscripted ♥ 2 Hey, so... Feedback: I love this game ❀️ The pixel art has a lot of character. Sound effects are cute. The only bit of negative critique I can give is that the pause menu loads incorrectly (texts "Play" and "Quit" don't fit in the space for the buttons) Personally, I think this is a fine addition to the jam. πŸ‘
Oct 5 09:44:58 24m 41s Looped ♥ 1 Hey, so... Feedback: This was fun! I wasn't expecting the "click Ludum Dare 47 button to progress" thing so I had to look through the code. But nonetheless I enjoyed clicking the button in a loop. Personally, I think this is a fine addition to the jam. πŸ‘
Oct 5 10:40:00 55m 02s Newster - A Fantasy Social Media Sim ♥ 1 Hey, so... Feedback: I love the idea of this game ❀️ This game has the potential for greatness. But as is it's just too narrow. That is nothing to scoff at but I couldn't express myself in the game. Which is precisely why I couldn't truly enjoy it. It needs more axies of measure than just this "credibility meter". It needs something along the lines of what @ausstein suggested. If I had more meters jumping around I could express myself without feeling punished when I shared something the Big Brother disaproved of. That's at least the feeling a get from this. My own suggestion is that when sharing stuff on social media you can usually write short message above the thing you are sharing, therefore when sharing, add a pop-up with a couple of buttons as "Agree/True", "Disagree/False", "Suspicious"(possible fake news), "Humor", "Love/Share", etc. and let the changes to the meters be different depending on the option you chose. Personally, I think this is a fine addition to the jam. πŸ‘
Oct 5 11:21:13 41m 13s Cursed Deck ♥ 1 Hey, so... Feedback: I like how this game plays. The visuals are pretty good. The only thing I really miss is a soundtrack. It felt very silent. Personally, I think this is a fine addition to the jam. πŸ‘
Oct 5 11:52:55 31m 42s Paper Hell ♥ 2 Hey, so... Feedback: It was fun and hectic and I managed to run away. There is not much to critique here. You managed to deliver a game and the core component of hectic answering to sometimes stupid questions and the humor. Personally, I think this is a fine addition to the jam. πŸ‘
Oct 6 07:49:09 19h 56m Superconductor ♥ 1 Hey, so... Feedback: It's a nice idea, well explored. At the beginning I wasn't sure if you can deliver some challenging levels but I was pleasantly supprised. Stylised simplistic pixel graphics fit this game. It feels a bit more abstract and purely puzzly. The only thing is some music - some soft, quiet background piece that will bring out the silence which otherwise (if I weren't listening to my online lectureπŸ˜…) would drive me a bit nuts. Personally, I think this is a fine addition to the jam. πŸ‘
Oct 6 08:41:50 52m 41s Atomos ♥ 3 Hey, so... Feedback: Easy to learn, hard to master. I like it! My top score is Copper(29). If I had to criticize one thing it would be that it's really silent. Some light-hearted quiet music would make it that so much better. Personally, I think this is a fine addition to the jam. πŸ‘
Oct 9 10:37:02 73h 55m Hypervisor ♥ 1 As a fellow TTRPG fan, I can tell you that this sounds like an interesting idea. The concept is so unique, I love it ❀️ I will definitly use it somehow, not sure if I will play exactly your game. I will probably tweak it a little to suit my group. I am a bit afraid to present my group with this type of game - a GM-less, rules-light system.