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Gurbx

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TimestampSince previousGameGurbx's comment
Oct 5 15:27:50 Flight Stick Uncalibrated ♥ 1 The adaptation of the theme was spot on! :) I like the idea and feel like there is some potential here, but the learning curve is quite steep. I could never get through more than 3 loops before crashing. With a little more polish I could see it becoming quite fun. The biggest issue is probably that it’s hard to judge exactly where your ship is. The shadow helps, but since the terrain isn’t flat (or doesn’t look it at least) it’s really hard to judge exactly where your ship is. Having the top and bottom side of the ship look the same doesn’t help either.
Oct 5 15:36:24 8m 34s Chamber One ♥ 1 The atmosphere and mood was nice. I half expected it to be an endless platformer of some sort when the text thing said I might be there all day :)
Oct 5 15:48:08 11m 44s Treasure Hunt ♥ 1 Really enjoyed playing this one. Was a nice amount of depth there. I'm going to echo MayChant a bit and say that it would have been nice to have been able to enter the commands through the keyboard
Oct 7 10:18:32 42h 30m Stuck In Orbit ♥ 1 Nice implementation of the theme! There could have been more impact when you destroyed enemies and shot lasers. Some particle effects and sound effects would have helped a lot. Still overall a solid entry.
Oct 9 19:19:28 57h 00m Prison of the Dream Weaver ♥ 0 Always looking forward to seeing what you come up with. Your entries are always so unique. How do you always come up with so good game mechanics? :D The core loop of the game is really solid. It feels super rewarding and fun trying to get the different card combinations. The general “game feel” of the combat could be improved I think. There are some small things you could do to make it a bit punchier. Adding some screenshake on impacts always helps. Also pushing the enemies back a bit when they are hit would add a bit more impact to your bullets as now everything feels a bit floaty and weak.