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Feedback comments for LD47
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| Timestamp | Since previous | Game | GlacierEclipse's comment | |
|---|---|---|---|---|
| Oct 5 17:34:55 | Fort Loop | ♥ 2 | The polish levels are always nuts. I was interested in how you could expand on the main mechanic, I really loved the portal thingy! My criticism is I was interested in the story and didn't get a closure to it! If I wasn't there for the gems then whaattt. Incredible entry as always. | |
| Oct 7 16:49:39 | 47h 14m | Hulagain | ♥ 1 | Incredible story/mood, Clever concept, awesome ending, this was such a fun jam game! The art definitely needs a lot of work, mostly on the palette and the assets themselves. It was really hard to know where the hoop was, in terms of direction, maybe it would be better to have the loop appear bigger as a UI element or something like that. I also really like the indication that the loop is about to fall off, and the helping arrows. Gameplay wise I didn't feel like I used the hoop mechanic too much, there were some levels where I just brute forced my way to the ending. Still The story, the delivery and the ending are phenomenal great job! |
| Oct 7 17:10:20 | 20m 41s | While we are here - stuck in a loop | ♥ 1 | Incredibly creative idea, I agree with all the other comments, counting the characters was really annoying and took significantly more time than solving the actual puzzle. The game kinda just throws you straight to the water with no explanation, took me a while to figure out what to actually do. Overall this is the kinda of games I expect to see from zachtronics which I would buy and spend a lot of hours on, Great work! |
| Oct 7 20:58:40 | 3h 48m | Loop Invader | ♥ 1 | As other have said it was really difficult to figure out what to do, even after reading the tutorial, I would rather have the tutorial broken into multiple levels teaching you parts of it. Still this is a really innovative concept, I really liked trapping them slowly and figuring out who is the invader. Really interesting design. |
| Oct 7 21:19:15 | 20m 35s | The Loop | ♥ 1 | Great little game, the story and presentation are top notch. I didn't really feel challenge in the puzzles except the last one tho. I think you could have expanded it to have more interesting puzzle mechanics. Also the art and the music are simple but really well done, they sell the mood of the game very well. Cool entry! |
| Oct 8 07:21:00 | 10h 01m | Suburban Bus MAYHEM | ♥ 1 | Oh man that lived up to the title haha As others mentioned it was really difficult to steer the bus, and the acceleration feels like a bugatti haha. But this was really fun and the Text2Speech cracked me up. I didn't feel a lot of challenge tho, does the game get somehow difficult as the time progresses? If so I didn't notice it. Fun title great job :) |
| Oct 8 10:17:12 | 2h 56m | LoopyPong | ♥ 1 | Really fun game, I liked the difficulty it made defeating the boss way more fun, although once I understood I could leave the green area for a long period, it became pretty easy. Great music/sfx, Awesome polish, all around great experience for a small jam game. |
| Oct 8 17:40:37 | 7h 23m | Rim of Zitra | ♥ 1 | Extremely interesting game, really enjoyed seeing all the paths of the story. Very engaging, love the visuals and the swipe animations. Amazing work! |
| Oct 8 21:31:06 | 3h 50m | CUB | ♥ 1 | Very creative mechanic, was really interesting solving the levels. The difficulty ramp was really steep But I liked how you toned it down once you introduced a new mechanic, great level design! Really good entry :) |
| Oct 8 21:50:47 | 19m 41s | Altered Nexus | ♥ 2 | Very good game, I felt like getting the player to start moving was a bit hard, but overall very solid platforming. The hitboxes for the spikes felt gigantic, I was just scared to be in their proximity so the puzzles where you have to thread the needle were very frustrating. The animation, inspirational lines and sfx were really well done. |
| Oct 9 08:10:10 | 10h 19m | Looper - The Last Mission | ♥ 2 | This is a really interesting concept. Thinking where you are, when to shoot, and where to shoot makes this a really strategic shooter. Awesome entry well done! Btw Highscoree :P |
| Oct 9 08:33:06 | 22m 56s | the sisyphean man | ♥ 1 | Very interesting concept, I enjoyed thinking a few steps ahead to solve the puzzle. Also the ending was really well done. Great entry! |
| Oct 9 08:37:55 | 4m 49s | Loop Invader | ♥ 1 | Very fun game! The particles were great and the overall feedback was good. I just wish there would be more variety, and a way to regen HP. Good entry! |
| Oct 9 08:43:02 | 5m 07s | Orbital Hostage | ♥ 1 | Fun little game. The music was awesome. The difficulty does get chaotic near the end. More feedback during shots and variety would make it much better, but still this is a good entry, well done! |
| Oct 9 08:51:02 | 8m 00s | Millenniloop | ♥ 0 | Cool game, really liked the art. There wasn't an ending or something right? The game would benefit from it so I can feel I got out of the debt loop..or maybe that was the idea? hmm :) Great job! |
| Oct 9 09:00:33 | 9m 31s | Among The Stars | ♥ 1 | As other have said the perspective was difficult to grasp, It was hard to know when will the asteroid hit you or when you can grab the coins. Also A lot more feedback was needed here, feedback from getting hit by an asteroid and grabbing coins/ power-ups would make it much better. But oh man the music....AMAZING. Cool entry! |
| Oct 11 08:30:21 | 47h 29m | Stormy Delivery | ♥ 1 | Nice game, obviously lacks a lot of polish, but has potential to be a small fun game. The pirates are way too accurate, you can't really dodge them, once you see them you accept you are going to get hit by them. The whirpools were very very strong, I don't think it should've reduced your hp once you are in it but also the pull is too strong to get out once you are too deep in it. The movement and the delivery part were fun so kudos on that. Nice Entry :) |
| Oct 11 08:54:10 | 23m 49s | Dinosaur Game Level 1 | ♥ 0 | Nice creative puzzles, had a good laugh when I was the button. Hopefully I didn't miss anything in the win screen haha. The platforming itself tho was really tricky, The spikes hitboxes were way too large, the speed of the player was way too fast, the gravity too low, it kinda took away from the game when I had to battle with the platforming instead of solving the actual puzzles. Still a very creative entry, well done! |