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edugpinheiro

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TimestampSince previousGameedugpinheiro's comment
Oct 11 02:15:20 Ouroboros ♥ 1 First of all, I really like that you guys had the audacity to make a NES compatible game. I am totally ignorant of the complexity to do so, but I promptly was astonished by this endevour! So congratulations! I really dig how you address the theme and the gameplay really make me feel stucked. The graphics and audio were made accorndly with the plataform you are making this game, being a great flavour to this game. I had to major concerns about the gameplay itself: First - the top and bottom crops in the outer track difficulties the readbility of the game state - also considering that is a reflex game with limited graphics/animations/transitions and found a little frustrating and this deeply weighted in cognitive spawn. This leads to the Second concern, I was ALMOST winning and catch 3 (or more) bloated clocks and time-bugs togheter... my remaining time came from 10 seconds to 1 minute in a glimpse. I never felt so stucked in a loop! hahahaha I understand the appeal considering the theme and was deeply affected by the feeling, but being a game I think this maybe push people away - because you are stuck in a bad highscore run after a minor mistake or unlucky moves, so you needs to restart the web page to escape the loop? Very poetic and diegetic to the theme, very frustrating as a game. Overall, I loved the audacity to make a NES game in a JAM, aesthetics and all; and I think this game hit the stop with the theme... but it break my heart when I realized that I was stucked too hahaha Great entry!
Oct 11 02:29:01 13m 41s Resurrection ♥ 0 Really cute and pleasent game! Really really lovely! First of all, congrats of doing this game by yourself, in various areas is really thought and in-point applied. I really liked the visual art, with the childish chalkboard looks - it makes the game cute and interesting. The music is really well made, with various themes for each segment - for me, the really differencial! The gameplay is simple, yet effective to attend the theme - my team almost do something somewhat similar to this, one idea that we had envolved the food chain and several animais (but we discard because it seems too difficult to accomplish) My only problem was in the "seed fall" segment. I don't know how you made the bird spawner but they always line up after a 5 second spawm, so it made a little difficult to avoid them at certain points. In the rest of the game, I had no problem whatsover! Great entry! Great job! :)