Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → xfinktion

xfinktion

Feedback comments for LD46

LD52 →

xfinktion's games and stats for all events →

TimestampSince previousGamexfinktion's comment
Apr 21 01:03:18 Keep the GameBoy alive. (on GameBoy Advance) ♥ 0 nicely done!
Apr 21 02:11:04 1h 07m A Test of Morals ♥ 1 Not bad. Suggestions for improvement would be making the UI standout more. A panel (as Unity calls it) at the top and bottom behind the Stats / Actions would have been nice. Also, there's not much incentive to use the military other than player patience. Maybe a time limit to cure the disease would test the morals of the player more? Congrats on completing your Ludum Dare!
Apr 21 03:06:18 55m 14s IN THE ANCIENT RUINS WITH AN IDIOT ♥ 1 Nicely done! Only complaint is that your idiot/friend walks faster than the platforms extend so he will walk off while you're on the button if you barely made it to the button. Solid entry!
Apr 21 03:29:42 23m 24s Hell's Desk ♥ 1 Pretty good! Was a little confused why I got an arm from talking to the first pinkish dude, figured out that was showing what I needed. A little prompt similar to the "You Got" would have been nice. Writing (overlooking some minor typos) made me smile and the fog of war effect was well done. Good Work!
Apr 21 05:00:33 1h 30m Anibun Help Me! ♥ 1 First off, the anibuns are absolutely adorable! When I was playing with the keyboard, the guard button didn't seem to be working. Refreshing seemed to have fixed it for a little while and then it stopped working again. I looked through the source code a little bit and it seems that having a controller connected causes the guard keyboard control to stop working. (I think the problem line is line 170 in KeyState.hx btw) But other than that, very nice!
Apr 29 11:00:20 197h 59m Sunset Boule-ward ♥ 0 Very good mood throughout. Loved the "ghost" / after-image effect on the walking. Only minor nitpick I can think of is what @uberardy mentioned. All in all, very nice! Congrats on a successful compo attempt!
Apr 29 11:42:54 42m 34s READ THE LABEL ♥ 1 Very well done! I thoroughly enjoyed the gameplay twist in the middle two levels with having to remember allergies. A very minor nitpick is some of the text colorings in the story portion don't have enough contrast with background colors. Admittedly it could be my inner web dev talking, but it could be an accessibility issue for color-blind people. Just something to keep in mind if you decide to do more with this! Also, had the same issue closing as @almighty-games Very minor quibbles aside, very fun entry!
May 7 08:02:01 188h 19m Bullet Blocker ♥ 0 Some good potential here. Really liked the concept and the tutorial levels. Was expecting a more frantic final level. Some suggestions: 1.) Maybe have the VIP change shape. As it stands, there's not much reason to shapeshift away from a circle and disregard squares that'll heal the VIP. It could having a more hectic final level (which would be more fun imo) 2.) In the endless level, some of the projectiles seem to spawn too close to the VIP. Pushing the spawns a bit further away from the VIP would be a welcome change All in all, not bad! Congrats on your first compo! :)
May 7 09:32:34 1h 30m Keep the Party Alive ♥ 0 Neat! The music effects really added to the atmosphere. I liked how the character picked up speed over time. A suggestion would be to add a little variation to the ground texture. When the sticks were getting far away from the fire, I wasn't sure if I was making progress or hitting a world boundary. Also, the ending made me giggle.
May 7 10:09:34 37m 00s Here, Fishy Fishy! ♥ 1 The mechanic was cool (once I figured it out properly). The initial issue I had with it was I clicked were the arrow was pointing in the tutorial and the pellet would go behind Fishy and he went down with it. Could be a feature about the movement once you understand how it works though. Also, while the sharks have a distinct "programmer art" feel, Fishy is pretty cute :)