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tubaDude99

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TimestampSince previousGametubaDude99's comment
Apr 21 04:18:07 Son of a Liche ♥ 3 It's quite fun, and I like the humor and the D&D references (yay nerds), but it's really hard to aim the magic missile. It would be much easier if you aimed with a single point, then the missile fell from some point above it. I really have no idea where to drag the line to get the missile to go where I want it.
Apr 21 04:46:24 28m 17s Can't Control Cage ♥ 0 It's a little confusing what each button does. Stim seems to increase stress and productivity and decrease health, yoga does the exact opposite, drink does the same as stim, and barz lowers stress, productivity, and health (and maybe increases fame?).
Apr 21 05:33:47 47m 23s Doggo Defense ♥ 1 A major problem that I had was mouse lag--The player would turn half a second after I would move the mouse. This combined with just a bit too much motion blur made fighting pretty tough. Also, I would seem to die at random times, even if no enemies were around. It was fun at first, but I just ended up getting more and more frustrated.
Apr 21 17:13:17 11h 39m Keep Me Alive ♥ 2 Ahah I see what you did there
Apr 21 17:43:41 30m 24s Space Junk ♥ 1 Very fun game! It reminded me of Muffet's fight from Undertale. I liked how the debris passing synced up with the musis, that definitely made it easier to time the shifts.
May 6 13:21:00 355h 37m Omni ♥ 2 The music was great and it's a cool idea, but the map seemed too big. Often when the alarm went off, I had difficulty finding the robot in time to do anything, and it took me a bit to find any furniture to block him with. I really like the concept, but the balance could use some tweaking.