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Feedback comments for LD46
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| Timestamp | Since previous | Game | Samuel Hollywood-Summers's comment | |
|---|---|---|---|---|
| Apr 21 10:24:32 | Amaze-on Game | ♥ 0 | An interesting input mechanic and running smoothly for me without bugs. I agree with Caro on the gameplay feeling a little too much like work though. A bit more motivation to go faster, with some sort of balancing of risk and reward might make it feel more exciting. Also, I feel there is an opportunity for more humour in the item descriptions (I like the cordless hammer, for example). | |
| Apr 21 10:46:02 | 21m 30s | Goldsmith | ♥ 1 | Great little game. I had fun learning where to click through discovery, without being confused or frustrated. Nice, simple narrative and a few endings that were possible to work out from the clues you drop in. Stylistically coherent for the most part, but I would have liked the music to be a little more medieval. Well done! |
| Apr 21 11:04:41 | 18m 39s | Eggsploration | ♥ 2 | I really like the music and the mood it brings to the game (It reminds me, baby, of you...). The assets also look pretty. There were framing issues with the visuals though, and in the menu and the win screen, the music was only in the left speaker. Some audio feedback when the snakes cause you to drop the egg (and perhaps more visual feedback, like a flash of red or shake etc) would help identify the cause of dropping the egg better, since the snakes are often hidden. I like the use of the text prompts at certain points, but they should be bigger and remain visible a little longer when leaving the trigger zone, as it would be possible to miss them. I had to walk back to read information that quickly disappeared.Screen Shot 2020-04-21 at 11.53.37.png |
| Apr 21 11:18:43 | 14m 02s | Mutiny | ♥ 1 | A nice concept and pretty well executed. It would feel so much more enjoyable with some audio, though. The game seemed to be quite repetitive towards the end, and even normal mode felt a little difficult, but that could be me. Shortening the time before reaching the end might help with this, or tweaking the difficulty to work for people who did not actually create the game (you will, of course, find it a lot easier!) Hard to test during a jam though. Good work! |
| Apr 21 13:32:51 | 2h 14m | Tiny Fragments | ♥ 1 | Brilliant concept, and well executed. I felt like some of the middle levels were harder than some of the later ones, but that may just have been due to getting to grips with the mechanics. I really enjoyed this, what a gem! |
| Apr 21 16:58:08 | 3h 25m | Keep the marriage 'alive' | ♥ 1 | Would be great to have a mac build or a browser version, I'm intrigued! |
| Apr 21 17:19:04 | 20m 56s | From Dusk Till Dawn | ♥ 4 | Great concept. Very difficult, and I'll have to come back to try to finish with more than one part of my partner intact! In addition to making the learning curve a little gentler, there are a couple of suggestions for improving the game: Some of the sfx cause clicks and pops as they start and end: add fades to the start and end of all audio assets to avoid this. Also, the pixel size of the body parts being the same as everything else would make the game fit together more coherently, visually. Oh, and it was frustrating to have to sit through the intro several times before I made it off the first screen with the heart! Final note is a positive: Thumbs up for allowing a choice of sex for both partners. Great little game! |
| Apr 21 18:24:47 | 1h 05m | Balanced Parenting | ♥ 1 | Fun game. I think it would benefit from an increasing difficulty level though. Once it hatched it actually became easier to keep alive. You could also have set the music to loop, because once it drops out the fun really does start to go. Great effort for a first game, well done! |