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ropedog

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TimestampSince previousGameropedog's comment
Apr 21 23:01:36 Keep the Fire ♥ 2 I beat it on the first try! But I think I got lucky, honestly - especially around some of the water areas. The light/shadow idea is really cool and well implemented. I also thought the music and sfx were good, and they complimented the art style well. Nice job!
Apr 22 23:24:50 24h 23m Pull The Levers! ♥ 2 Cool atmosphere! Graphics and music gel really well on this. I also like the option at the beginning to turn the music _up_. The interactivity is well done on this game, and I feel like it would translate well to VR. The display with instructions, time, etc. was really well done. Very polished and funny entry!
Apr 22 23:32:54 8m 04s Healer of Elric ♥ 1 This game is a lot of fun, and I played it for a good while! The multiple abilities you uncover throughout the game keep it interesting, and there's a lot of strategy when deciding which ones to use and when. I think it would have been helpful to have a mouse tooltip appear when you hover over a spell or item instead of having to hold down the left click. Really fun entry!
Apr 22 23:36:39 3m 45s Herding sheep ♥ 0 This is a tough game, but it's very fun! There's a lot here, and it's really tricky spinning so many plates at once. I started to get into the groove after a few restarts, and I really enjoyed it. Nice entry!
Apr 22 23:42:14 5m 35s Bonfire 🔥 ♥ 1 Fun puzzle game! I like the simplicity of this game - it makes it a little more laid back and enjoyable. The puzzles ramped up in difficulty, but it never got to a point where it was 'difficult.' I'm sure that's something you'd implement if you had more time for the jam. The music and sound effects were a little quiet, and I really wanted to hear more!
Apr 23 00:31:10 48m 56s Tracer ♥ 2 Really good game! The overall aesthetic of neon lights and polygonal shapes really gives this an 80s vibe - and that's complimented by the choice of music (with a different song for each difficulty level!). The speed of the game lends itself to a more twitchy style of gameplay, and there's even an option to _go faster_. However, after playing for awhile I found myself getting into the zone. In that way the game has sort of a tetris effect after you stop playing. My only real constructive feedback is that I couldn't really tell if I could save my ship once I ran into something. Great entry!