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Feedback comments for LD46
Michael Wingfield's games and stats for all events →
| Timestamp | Since previous | Game | Michael Wingfield's comment | |
|---|---|---|---|---|
| Apr 22 18:51:41 | Mammoth Expedition | ♥ 2 | Great game! I played it a few times. Definitely a fun story. I really enjoyed it. Thank you! | |
| Apr 24 19:47:52 | 48h 56m | Come to Mama | ♥ 1 | It was a good game. I was impressed by the number of levels and the complexity of the puzzles. Like a few others have said, putting [space] and [ctr] together as the buttons you play with is really quite difficult. Especially when you don't also include [WASD]. I would also agree with some of the others that having the bear pick up the arrow stones when you walk into them is not intuitive and is really frustrating when you are not intending to pick one up. Thanks for your submission! |
| Apr 24 19:55:39 | 7m 47s | Stand Still | ♥ 1 | That was a pretty tough game. It was hard to understand what to do even with the tutorial. Thank you for the submission. |
| Apr 24 20:01:55 | 6m 16s | Nuotio | ♥ 1 | Really incredible style to this game. The fun aspect was lacking quite a bit unfortunately. I'd love to see it be a little more fleshed out with a better control scheme. I gave the art and the mood 5 stars though. Well done! |
| Apr 24 20:10:00 | 8m 05s | Loading... | ♥ 2 | It took a bit to realize you were trying to get the little glowing pips. And the controls were especially difficult with a trackpad. But other than that it was an interesting concept for a game. Thanks for the submission. |
| Apr 24 20:25:59 | 15m 59s | Connection | ♥ 1 | Great concept for a game. I'm super impressed you have a working AI. It beat me a couple times before I started to get the hang of the rules. The art was lacking quite a bit though. Didn't feel much like I was fighting aliens or that I was keeping a data connection alive. Great submission overall though. Thanks! |
| Apr 24 21:18:25 | 52m 26s | DANGER! Alien Cow Thieves! | ♥ 1 | This game had some fantastic art. I loved the look of it. Jumping around felt ok, but the fact that the only way to get on the platforms was to wall jump made the character feel really heavy and not very controllable. I liked the music, but it didn't really match the hectic nature of the game. I'm glad you chose to make the player invincible. It made it so I could focus on smacking the enemies instead of dodging the bullets. Great submission! |
| Apr 25 01:12:39 | 3h 54m | Dragon Egg | ♥ 3 | Almost finished the second level, but got tired of looking at a screen that said "Level 2...Scrambled...Level 2...Scrambled" over and over again. I like the sound and art design though. Thanks for your submission. |
| Apr 25 01:21:16 | 8m 37s | Keep It Alive | ♥ 1 | Damn, that game is hard. I eventually figured out that you could chop the trees down, but it is really tough to actually click them with the movement controls the way they were. Good idea though. Our game is very similar. Thanks for the good submission! |