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LazyGameDevZA

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TimestampSince previousGameLazyGameDevZA's comment
Apr 26 10:21:18 Super Rally ♥ 1 While playing the initial version where you had to time the hit it was a little frustrating. Right now it's a really nice game to just take your mind off of things. There's an element of "feels like work" that if you look at the gameplay really closely you'll notice that there's a lot happening "automagically" as well. This is a nice touch as it feels much more forgiving as a player.
Apr 26 10:30:08 8m 50s Junior Juggle ♥ 1 This is such a fun little sadistic game. I really like the touch of certain items being much heavier than others, requiring much more "effort" to keep them up. There's also the nice touch of items having a unique sound played when interacting with each one. Overall this is a really nice game to play for short stints at a time just to try and set a high score.
Apr 26 10:56:12 26m 04s Ember Online ♥ 0 This is definitely a very ambitious project to take on and finish in a weekend's time. Unfortunately I also didn't manage to find somebody to explore with, but overall there was a really nice atmosphere that I found relaxing. Really solid effort!
Apr 26 12:59:16 2h 03m Seek the Sun ♥ 1 This was absolutely delightful. I really enjoyed this and the only frustration was the auto turn-table would kick in just as I would try and prune something. I'm not completely sure what purpose the manual control over the "water shower" was serving. I understand the need to control when the next growth stint should happen, but the positionality of it doesn't seem like it really adds anything. Lastly it does seem like there isn't a "lose" condition, which would have me argue this doesn't quite fit into the them. My actions aren't quite keeping the plant alive, but rather encouraging it to grow.
Apr 26 13:10:20 11m 04s Clumsy Clankers! ♥ 1 This was an interesting concept. It does feel like controlling the robot directly might have yielded something that feels a little more solid. On the last level it's really easy to get stuck if you push the box into the wall. It also feels a little inconsistent if you can just walk onto the pressure pad on some levels, but are forced to push a box on in others. As @james-joubert mentioned, the lasers not having some indicator as to when they will turn off does make walking past them a little difficult.
Apr 26 14:10:21 1h 00m Keeping Itt Alive ♥ 1 I really love this game. It's very quite and it has a very interesting fighting mechanic. The graphics really help sell the world. My biggest complaint is around technical issues. Sometimes "bullets" would spawn outside the level which ultimately doesn't mean anything is wrong, it can just be a little startling when a particle effect pops from the other side of a wall.
Apr 26 22:11:56 8h 01m Pelican Play Ball ♥ 1 Definitely scored points in my book for it's colourfulness and the sound. I'm still a little unclear about the need to manually click, because once you reach a certain level of auto wavers you're pretty much set for the rest of the game. I still really enjoyed it and I was absolutely mesmerized by the art style.
Apr 27 17:30:04 19h 18m Mega Kinetic ♥ 2 I really liked the art-style and the concept was interesting as well. It was a tad difficult judging the trajectory of the specimen, but overall still fun to play.