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Feedback comments for LD46
jordwest's games and stats for all events →
| Timestamp | Since previous | Game | jordwest's comment | |
|---|---|---|---|---|
| Apr 21 01:39:07 | droidathon | ♥ 1 | Took a bit of getting the hang of the controls, but a lot of fun from that point! The effects are pretty satisfying already, but I think with a bit more juicy feedback this could be a really addictive game. | |
| Apr 21 03:36:17 | 1h 57m | Jack's Star Destroyer | ♥ 1 | Great looking game, and a satisfying shooter! I found the controls a bit hard to use, mostly aiming and turning around. Aiming with the mouse might feel more natural, with keyboard just for movement. |
| Apr 21 04:14:45 | 38m 28s | Die-Alect | ♥ 1 | Loved the atmosphere of this game, it just feels so peaceful. The sounds they make when communicating are so cute! I'm not sure I figured out how to play it correctly though, or when interactions happen between the characters. Would be great with some in-game tips or instructions. |
| Apr 21 08:58:45 | 4h 44m | Firekeeper | ♥ 2 | I'm on a mac, so I tried loading up the source code in the [construct 3 editor](https://editor.construct.net/) and to my surprise it just worked! (despite a warning about it being built for construct 2). I'm glad I did because this game is FUN. Such satisfying juice, cool sounds, great music, the graphics and lighting are top notch. Hard to believe this was done in 3 days, well done |
| May 9 23:52:58 | 446h 54m | Raid on LudumBay | ♥ 1 | Nice work for a jam!! As it is the controls are pretty confusing, but I think with mouse controls this could be a lot of fun. I also think it might be worth swapping the main camera for the bottom right first person view, with mouse aim that'd be the one I'd be looking at most of the time. |
| May 10 00:20:04 | 27m 06s | The Ill Divinity | ♥ 1 | Very cool little platformer! Felt very smooth and fun to jump around. One suggestion is perhaps adding some "Coyote Time" to make the jumps feel a little more responsive. Sometimes it felt like I was jumping at the right time but it was just a moment too late, and in a game like this that usually means restarting the level. Here's a great thread from the Celeste dev on Coyote time and other tricks they used: https://twitter.com/MattThorson/status/1238338574220546049 |