Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → jeroenpx
Feedback comments for LD46
jeroenpx's games and stats for all events →
| Timestamp | Since previous | Game | jeroenpx's comment | |
|---|---|---|---|---|
| May 9 12:27:51 | Zoo keeper | ♥ 3 | This was a nice experience!! The audio and art matched perfectly. I had trouble understanding the panda mini game though. In the beginning I just clicked and sometimes won or lost. Took me quite a while to figure that one out. The turtle game was really fun to play with a lot of turtles. Loved the sounds in the bird mini game. I feel the difficulty increase was quite well balanced... Like the owl suddenly tilting rather dangerously. 😮 Haha. LDzookeeper_youwin.png | |
| May 9 12:57:55 | 30m 04s | Living Mandala | ♥ 1 | Didn't expect meditation as part of a game, but this was nice. The graphics were nice and the music fitted well. From a technical point this is quite nice. I wouldn't even know how to start to make a mandala... I guess it is a shader? How does it work? |
| May 9 14:01:31 | 1h 03m | Friendly Fire | ♥ 2 | Quite a fun game! The controls and mechanics worked pretty well and it was quite fun to run around and collect stuff to put on the fire. I really liked the details like the eyes of the fire or the fact that I was killed by an explosion. The fire also looked great and there was a surprising amount of content in the game. Some things did bother me a bit though... For example, some objects though the player had to be really close to be able to pick them up, first running into them for a while before he even tried to pick them up. Especially coffins where you could only pick those up if you came from the short side. Maybe simply increase the radius for those? A bit linked to the previous one, but it made it quite confusing to know whether the player was just running into an object or whether his inventory was full. I also kind of didn't expect him to run slower, maybe because you couldn't actually see that he was carrying something, he just walked slower... Maybe a bit of a controversial opinion, but instead of an indication of how much he is carrying, what about removing those limits? Personally, I am not sure that they added anything to how fun the game was. On the graphics side, those were pretty nice and the effects looked great. A lot of effort seems to have gone in those, and there were quite a lot of them, even a tree dissolve effect. On the other hand, the character looked naked which felt a bit strange compared to the other graphics. Maybe simply assigning some vertex colors to some faces of the character would have made it look like he was wearing clothes? Those are all small remarks. I enjoyed it a lot! Good job! |
| May 9 14:19:25 | 17m 54s | iNanny | ♥ 1 | Loved the intro! ❤️ The art style and music were really nice, but the game felt a bit too punishing sometimes. There were very few places I could move to at moments which made it very hard and sometimes simply impossible to protect the baby. I tried a few times, but most of them I had game over because of things that seemed out of my control. |
| May 9 14:50:28 | 31m 03s | Flippy Fish | ♥ 2 | Whoa, amazing game! The animation, art style, music, gameplay and humor are all spot on. |