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Haiyoooo

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TimestampSince previousGameHaiyoooo's comment
Apr 26 08:51:08 Raising the bar ♥ 2 Damn, loved the title screen and the sound effect that went with it. Generally great idea and themematic execution :D The weeks went by too fast for me xD It was week 4 and I still hadn't figured out some of the stuff but i was overloaded with ingredients. the tool tips helped
Apr 26 08:57:44 6m 36s Survivalgo ♥ 1 Innovative!!! It was a little abstract with the diagonal arrows, cause my brain was stil thinking in left right down up relative to the person. Super easy to pick up and understand, very clear, not confusing at all. Great feedback. I didn't even read the instructions to figure out how to play If it's aimed at children, the jump in difficulty from level 1 to 2 might be too abrupt. Maybe some levels in between for a more gradual increase? I love how you used "scary" to describe the red tiles, it shows you're thinking of your audience.
Apr 26 09:14:53 17m 09s Battery Savior ♥ 1 Full points. This is incredibly amazing. I could go on forever about how amazing this is. I was attracted just by the photo, it looked fun just from the photo because it was a handphone and I could already tell I had to charge my phone somehow LOL. And when I found out it wasn't a puzzle game (as it looked like from the level design) but a skill based game, even better. Controls: Not only that, but i love the way the controls work with the acceleration based on mouse distance. It's so simple to implement but it provides such deep gameplay and mastery curves omg. I've started trying to "brake" by switching my mouse positions from front to back. Also, it's genius adding the green and brown blocks. Love all the attention to polish, detail, affordance and feedback design. The bounce was a nice touch, that i'm guessing was also simple to implement if it took advanatage of Unity's physics engine and material. Ingenius. Everything in this game came together and synergized very well, from visual design, gameplay design, sound, mood. What acceleration or formulas were used for the movement of the plug? Omg i'm so curious. One difficulty i face is the controls for restarting. When i click "play again" because my mouse is hovering over the button, the plug immediately starts going retarded for the center. So i feel like I get punished unfairly, since i sometimes lose time. And i have to wait till the entire level times out before I can try again. Some levels are so tight for me, even miliseconds count (which shows the game is amazingballs). I have to time my reaction really well after clicking the button. It's a minor detail, this game is so polished that I can start giving feedback on the tiniest details. Humours, relatable and get use of existing schematics in a person's brain. Dude i can go on forever about how amazing this is so I'm just going to stop. xD
Apr 28 05:45:06 44h 30m Keep It Undead ♥ 3 lol cute, I liked the art style I like the twist on keeping it alive being about the virus It took me a long time to figure out level 1, I know it said spread the virus outside but i didnt realize there was a trigger box near the exit. Also, I kinda got distracted trying to infect everyone because that was fun xDDD Great job
Apr 28 05:56:29 11m 23s Hot Day ♥ 2 i love the ice cube's face, and how it changes and lerps away when you jump and the mechanic of being in and out of the shade is great,, adds an interesting depth to level design camera could be improved, but its great for a 48h game cant believe you even had a youtube video, nice job
Apr 28 06:33:50 37m 21s Blazerunner ♥ 5 What. The. Actual. Flying. Fish. Are you guys professionals with a bunch of triple AAA experience under your belts or successful indie titles? Everything about this game is incredible, being done in 3 days is even more insane. Even if it weren't 3 days but 2 weeks, it'll still be insane. I loved the level design and the secrets. Adding a leaderboard linked to a server too omg, and seeing the other's timings made us realize there must be something hidden. Really smart design to showcase the leaderboard to get players to find these easter eggs. The controls are amazing too, at first we only thought of using the control of throwing the flame to get to the olympic ending sooner. But man, after we found the easter eggs. i'm sure there's some deeper strategy to do with throwing that we havent figured out yet too, maybe some combination of the different controls to open access to more areas or different ways to overcome wind and rain. wouldn't be surprised if it existed. And the level design was very mindful of the camera, I didn't get any of the motion-sickness i usually get from 3D games with a rotational camera made in such a short time. Usually the camera slams into the wall, or gets blocked by level design pieces, or field of view wasn't considered in level design layout and entrances... but man. The jump doesn't feel floaty at all either, it feels great and responsive and heavy. Really suitable for such a high-paced speedrun focused game. I. Love. The. Lerping. UI. And how the sound is synced with everything. What. The fx is beautiful too, simple but cool. Affordance and feedback design is incredibly polished. When you die, you know exactly why and you're aware that you died because the pacing and timing of the transitions let you realize your torch is out, and notice details in the level which might have killed it. The flavour text at the end is cute and funny to read too. The only thing I had to read instructions for were the controls, but even then that was mapped from popular shooter game controls so there wasn't much confusion there. Freaking. Awesome.
May 9 15:16:47 272h 42m Flippy Fish ♥ 2 I laughed so much. I love this! So simple and fun! :DDDD it's hilarous, got me super excited.
May 10 09:46:25 18h 29m How to Air ♥ 1 I AM A GENIUS :D Felt great finishing this amazing!