Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → GoogleFrog
Feedback comments for LD46
GoogleFrog's games and stats for all events →
| Timestamp | Since previous | Game | GoogleFrog's comment | |
|---|---|---|---|---|
| Apr 23 07:20:35 | King's Table | ♥ 1 | As far as tower defense design goes, I really like how the ubiquitous AoE damage in this design removes the targeting AI issues that someones affect tower defense games. It makes the game play smoothly and overall is well implemented. Overall it works very well, except sometimes the chips on the screen would stop moving. Perhaps my maze broke them. https://i.imgur.com/btxODxc.png | |
| Apr 23 07:35:55 | 15m 20s | Save The Pink Skins! | ♥ 1 | Interesting approach to "keep it alive". I won with only 200M survivors. The imperfect control over the population and the ship are what make the game. |
| Apr 25 08:01:16 | 48h 25m | Planet Sitter: The Galactic Inquest | ♥ 3 | Nice concept. I like the combination of an arcade-style flying game with a management/spreadsheet game as they are two very different tasks to manage. My main critique is that adding more planets does not change the game much. I can let a few turn into snowballs while focusing on the rest, and once a few are enlightened I am essentially playing a previous level. To make the game more engaging beyond a few levels I think the number of enlightened planets or complete wastelands should impact the game globally somehow, or there should be some sort of soft clock on the level. Besides any issue with pacing after 30+ minutes of play, great work! |
| Apr 26 02:47:50 | 18h 46m | Tetralon | ♥ 1 | Neat game. The graphics and audio are quite polished and I'm a sucker for tile placement puzzles. I like how the score system encourages me to surround villages early, but the balance between villages and land seems to be a bit off. I found the best strategy was to make a big wall around almost the entire map, then to use all the mine income to wall off the rest. https://i.imgur.com/hzplVA5.png |
| Apr 26 11:17:08 | 8h 29m | Press Flail to fail | ♥ 0 | The fling slowdown and physics is really satisfying. One of the best games I've played so far. |
| Apr 28 11:49:35 | 48h 32m | 7 Intelligence | ♥ 1 | Neat idea. Selecting what you were trying to posses with the arrow keys was a bit finicky, but otherwise quite well done. |
| May 12 08:33:23 | 332h 43m | Cubleton Survive | ♥ 2 | I really like it, and it doesn't even need a goal beyond messing around with cubes. The collisions on the dance floor create nice procedural music as they inject some variance in the repeating commands. |