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Feedback comments for LD46
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| Timestamp | Since previous | Game | Efmi_'s comment | |
|---|---|---|---|---|
| Apr 20 19:49:25 | Lights Out | ♥ 2 | This was an interesting game. It really didn't take that long to figure out, but I got to say that it got fairly boring after five games. Most of the upgrades didn't really make sense. I couldn't see any benefit upgrading the attack damage when I could just spam shoot button seemingly as fast as possible. I really enjoyed the wall building mechanic and I found shooting the wave of zombies that breached the wall really statisfying. I really also enjoyed the graphical style of the game, although the generator hitboxes were a bit confusing at times. Overall, really solid work. This is definetely a game that can be played every once in a while for a few minutes. | |
| Apr 20 20:07:54 | 18m 29s | The Mad Piper | ♥ 1 | I placed the first couple of towers with the starting money, and then waited for the difficulty to rise up, which it didn't. Every wave died to the towers I placed at the start and the game didn't progress almost at all. I loved the graphical style, and the music and sound effects fitted in well. I think with more difficulty and progression this game could have been something really interesting. |
| Apr 20 20:28:00 | 20m 06s | Keep the marriage 'alive' | ♥ 2 | I truly enjoyed this game! The simplisity of only having only a few tasks to learn that sped up was really a nice choise. Sometimes when I played for a couple of minutes the screen stopped clearing out completely, but at that point the speed of things was at a point that it wasn't really hurting the experience. I really love the way you approached the game, this game made me smile so much and ahs definetely been best game I've played so far from this jam. Absolutely great work! |
| Apr 21 06:55:31 | 10h 27m | PixelPups | ♥ 2 | It was a really nice simple pet management game. The dogs looke cute but otherwise the game lacked on the graphical side. Music was nice and the barking at the main menu made me giggle, but the game lacked alot in giving audiovisual feedback. It was not clear alll the time what the dog needed, so I mostly ended up just feeding them and throwing the ball in a random order. There could have also been a timer for when the day ends, as it was really hard to determine how long the day would last. Shop felt like an afterthought. Overall really nice small pet management game, I enjoyed it for a couple of minutes. #TeamCorgi |
| Apr 21 07:27:46 | 32m 15s | Egg Mama | ♥ 0 | I ended up playing this game for over half an hour before winning. I love it. I really would see this game as a fun mobile game, so I really hope that you keep developing it after the jam. The graphics were awesome and fitted the game well, so did the sound effects too. Only thing I have to complain is the camera: I died way too many times after cimbing a high tree and then landing on a fox because I didn't see the ground. Other than that there is really nothing else I can think of to complain about. Overall really really solid entry, good work! |
| Apr 21 07:38:50 | 11m 04s | The Gates | ♥ 1 | I enjoyed it. Reminded me of those old PS2 games where you needed to pick up different resources to advance. Sensitivity was way too high and there was no apparent setting for that. Also, I needed to adjust my screens brightness to be able to see anything. Overall solid first entry with just the right scope, good work! |
| Apr 21 08:00:07 | 21m 17s | Gaia | ♥ 3 | Wow, I can't believe you guys made this during a jam. Definetely a solid entry. I feel like the gameplay itself was a bit unbalanced and there was no direct feedback on the changes that player made, but just the scale of the game for a jam game was awesome and I understand that there might not have been time for balancing. Graphics really fitted in well and very pretty clear, and the music was also awesome. Really solid entry, good work! |
| Apr 21 08:25:22 | 25m 15s | Keep It Alive. Keep It Fed. | ♥ 0 | Graphics were pretty dull, although they helped to setup a nice athmosphere. (pun intended) The game was painfully easy and very repetitive. I believe that shrinking the time and adding a bit more challenge could have done alot to keep up the interest. The ship controlling mechanic was nice, but I rarely had to use it. I really like the setting and mood of the game and looking out of the ships windows was a great starting experience. Overall okay work, could have used more challenge and time on sounds & ui. |
| Apr 21 08:40:24 | 15m 02s | Homelette | ♥ 2 | I really loved this game! The hilarious absurdity of controlling an egg while an orchestra is playing was the best experience I've had during this jam so far. Absolutely great job and great implementation of the theme! |
| Apr 21 08:50:18 | 9m 54s | Decayed | ♥ 1 | The art was gorgeus, and I really also enjoyed the mood of the game. It really felt like I was running around trying to save something important. The audio and graphics really helped to sell the mood even though the gameplay itself was fairly simple. Really enjoyed playing the game, awesome work! |
| Apr 21 09:47:09 | 56m 51s | Giant Blobs From Mars | ♥ 1 | The gameplay is painfully slow and uninteresting for the first few levels when you just place all the blobs and wait for them to die out. But when you get to the last few levels, the gameplay mechanics start to show the actual fun in the game. A big improvement in my opinion overall would be to add some kind of "Speed Up" button, so that you as the player wouldn't have to just idle and watch the blobs die. Music was beautiful and I really enjoyed the graphics. Blobs felt statisfying to place and their decay was enjoyable to watch. Overall a solid game on the last level but a boring grind on the first few levels. |
| Apr 21 10:11:48 | 24m 39s | Starship Clicker | ♥ 1 | Really enjoyable little clicker game. Feels from the start like you are trying to restart a dead ship. Adds really nothing new to the over used genre, but fits the theme very well, good job! |
| Apr 21 11:39:57 | 1h 28m | Please Stay | ♥ 0 | I absolutely love the graphics, audio and the general athmosphere of the game, great job @topbraj! My only complaint would be on the difficulty of the game, or more a lack of it. I basically played for 15 minutes and didn't really notice any kind of difficulty curve, so the party never actually ended for me. Overall a really solid game, I love the vibes so much! |
| Apr 21 12:33:08 | 53m 11s | Balloon Rush | ♥ 4 | A very well and cute excecution of a simple game concept. I've seen alot of this types of games before, but I've never seen an option to so precisely tweak the force and angle of an element. Great game with great excecution! |
| Apr 21 12:54:04 | 20m 56s | Lost Goblins | ♥ 1 | Nice little puzzle game with an engaging dialogue. You did a great job with the audio and graphics, especially the goblin animations wer really well made. It felt kind of weird having different levers with different functionality although they had the same visuals. Dialogue explained the use of everything pretty well, but if you plan to continue this game, I highly suggest making some different visuals for different functioning levers. Each level felt different, and the game was interesting all the way to the end. Good job. |
| Apr 29 12:21:55 | 191h 27m | Mountain | ♥ 0 | Could have definetely used some more sound effects. The game felt like it was more based on randomness than actual skill, as the speed of the rocks were way too fast so that you didn't really have any time to react. I loved the player graphics and found them pretty cute, although rest of the graphics had a really cheap feel to them. |