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Dining Philosopher

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TimestampSince previousGameDining Philosopher's comment
Apr 21 10:30:33 Plants'N'Ants ♥ 2 Very nice, I love the rotating world idea and the plants are super pretty! The big problem for me was performance though, the stuttering made it quite a frustrating experience in the end where I couldn't plant new flowers or rotate the planet properly. And I tried WASD/arrows to rotate the planet but this did not work - what are the key controls? I think hotkeys to auto-rotate to a particular plant would be useful.
Apr 21 10:59:36 29m 03s Keep it aloft ♥ 1 Dreamy! Beautiful aesthetic with the color palette and star character, hard to get the hang of at first and difficult overall (colliding with the obstacles can be a little frustrating) but I like difficult games. Lovely sound effects too, especially when you complete a level.
Apr 22 21:44:30 34h 44m SlugBall ♥ 0 What a great game and interpretation of the theme! And quite challenging too, the last level took me quite a few tries. My only suggestion for improvement would be to tighten the control of the slug a bit, and possibly make it smaller. Cool choice for enemies in hazmat suites too :D
Apr 24 13:19:45 39h 35m STRAND·ED ♥ 2 Nice visuals, pretty hard to keep up though! Keyboard controls would have been nice, I'm not a big fan of mouse controls for fast-paced games (although ironically our submission does exactly that...). Cool choice of music and sounds too, and nice to see you're using Godot as well.
Apr 24 13:29:05 9m 20s Keep it alive, doc! ♥ 1 Very fun idea and visuals, but I also couldn't get through levels 2 and 3 due to getting stuck (sometimes, after switching items). This would indeed be a great concept for Overcooked, having to scan a wound before knowing what to do with it.
Apr 24 13:56:43 27m 38s King's Table ♥ 1 Awesome, reminds me of a (winning!) Alakajam entry: https://alakajam.com/7th-alakajam/799/rook/. I really like the bouncy pixel artstyle (like the flowers in our game) and variation in the sound effects. The most frustrating thing is that the pathing of the coins(?) is not always clear and temporarily changes when I place a piece, making if seemingly infeasible to place them during waves. Perhaps just showing the player what the current path is would improve it?