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Connorses

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TimestampSince previousGameConnorses's comment
Apr 20 06:32:22 Tomb Of Ice ♥ 1 Absolutely brilliant. Are you sure you made this in 2 days? It's one of the most polished Ludum Dare entries I've ever seen and it's an NES ROM. The throwing mechanic makes you want to be super cautious because you can easily miss with it and it's crazy.
Apr 22 07:51:42 49h 19m Cat Ball ♥ 1 This was an interesting concept and I had fun with it! I wish mouse aiming were easier, but still it's an excellent prototype game. The level where you have to kick the cat ball into the narrow space is unfair. I noticed that the mouse aiming depends on where the guy is, not the ball, so you actually had to kick it at the correct time as you were falling if you wanted to aim it correctly. If I had a way to kick the ball at exactly 90 degrees it would be better.
Apr 24 20:43:52 60h 52m From Inside The Machinery ♥ 2 Interesting game, at first. The story gets very existential and a bit creepy, but I like it a lot. The brain is very busy with things we don't think about much. I found myself wanting to click rather fast and not everyone will want to or be able to do that. Personally the only change I would recommend is an option to hold down buttons, in which case the game "auto-clicks" at a predetermined speed. On the other hand, it's a very short game so it's not really necessary to change anything.
Apr 26 02:42:01 29h 58m Journey to the center of the body ♥ 1 I think the scope is really important, this was a good jam game premise because it wasn't overly complicated. Character moves with arrow keys, other stuff moves north. Your art was great. The junk food in the artery is a nice touch. Super cool to see someone still working on a project after the jam.
Apr 26 03:18:46 36m 45s Hammer of Light ♥ 2 This is a fun concept. I can see very clear inspiration from the game Hammerfight, so the gameplay is rather familiar to me, but you've done a good job creating a physics game in such a short time. Other comments already mentioned adding sound effects, or particles, which is good, but there's more you can do. The main challenge with this kind of game, I think, is making it feel like objects have "weight". You have to limit the speed/strength of the player, and make things in the game world bounce off each other or get pushed around by impacts; in this game, the objects just slide off of one another. There was also no apparent consequence to bumping into enemy weapons, I actively tried to die and it didn't happen. The graphics were pretty cool. p.s. Why did my hammer turn into an axe after a while?
Apr 27 19:39:45 40h 20m Super Smash Berries ♥ 1 I liked that you were able to fit 3 characters in there. You can spam a LOT of bombs so the ranged berry is definitely my favorite, although the sound effects do get annoying after hearing them a hundred times. I noticed that you move much faster if you go diagonally so that's useful. I did get lost at first because of where the berries spawn in, but I figured it out quick enough.