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Coda Highland

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TimestampSince previousGameCoda Highland's comment
Apr 24 15:58:34 Keep it (Alfred) Alive ♥ 1 I expected the red boxes to damage Alfred, but they don't. I was surprised to discover that they affect the platform instead. The general gameplay is all right, but you could stand to add a little bit more content because the game doesn't have much replay value.
Apr 24 16:05:07 6m 33s Lockdown ♥ 0 I can't complain about the art style. It's simple but it works. The crafting mechanic is interesting but it's a little bit too tedious for my tastes. The mouse controls are a little bit flaky and it didn't always move things where I expected them to go.
Apr 24 16:15:59 10m 52s DAVAI DAVAI ♥ 1 It looks pretty good, and the sound effects work well. The field of vision effect visually works really well but there's something a little bit off about it because my cops didn't shoot things I thought they should -- do they only shoot when the center of the target is in the light cone? The pacing is too slow for my tastes and it would really help to be able to make the officers pause for a little while -- the first time I lost because my cops hit the end of their lines even though the target was right there in their sights.
Apr 24 16:25:25 9m 26s Space Mercenary ♥ 1 (EDIT: oops, accidentally posted the wrong commentary to the wrong game) Unfortunately, I wasn't able to get this running: ``` coda@localhost:~/Downloads/spacemercenary/application.linux64$ ./ludumdare_46 Exception in thread "main" java.lang.ExceptionInInitializerError Caused by: java.lang.ArrayIndexOutOfBoundsException: Index 1 out of bounds for length 1 at processing.core.PApplet.<clinit>(PApplet.java:122) ```
Apr 24 16:30:26 5m 01s Rocket Maniacs ♥ 1 I’m impressed! It took a little while to figure out exactly how to maneuver effectively, but that’s my only real complaint. The graphics really remind me of PS1-era games, which seems appropriate for what it is. The sound works out pretty well, too. I don’t know if the accent is acted or if it’s the way you normally talk, but either way it fits the style pretty well too. If I had to provide some constructive suggestions, I’d make it more visible when you’re starting to go too slow, perhaps by having the rocket itself flash instead of just the speed. To take it to the next level I’d consider adding some stunts.
Apr 24 16:38:10 7m 44s Robot Walk ♥ 1 Big kudos on the robot movement animations! Did you build the kinematics yourself? Is there supposed to be sound? It's not working for me if there is. Otherwise you might want to take audio off of the categories you're being rated on to avoid confusion.