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christina-antoinette-neofotistou

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TimestampSince previousGamechristina-antoinette-neofotistou's comment
Apr 23 22:18:59 Dark Star ♥ 2 I loved it <3 you should definitely play wing commander privateer. Also lots of love to the artist
Apr 23 22:49:33 30m 34s MACHINA ♥ 2 kudos! Found you through that twitch stream. I love everything about it, and it's so impressive that this is a compo game. Congrats Harry! Keep it uP!
Apr 24 20:41:14 21h 51m KTPA ♥ 1 The graphics rock! I find your mashup of genres very ambitious!
May 3 03:56:39 199h 15m Feed Meh ♥ 1 OK, the banter is *so* fun. First you gotta kill - EXCUSE ME?? The music is also shaping up nicely. Feedback time! Very on-theme, quite fun. Because the ground has no detail, going far away from the plant feels dangerous, so it's like the game is discouraging you from it? But that's where the yummy humans are! I appreciated the directional arrow showing you where the plant is at all times, that does what it's supposed to do: it encourages exploration, because you won't get lost. The main character slides around a bit too much for my taste, and the controls aren't tight. I expect the game to be forgiving with its collisions- let me pick that fruit not only when my dude is colliding with it, but when it's in a larger radius around my dude. Exactly like you did in the post-jam, so I know you get it <3 The controls are tightened too! I love that Meh will eat you if you're near for too long! I love the sound fading when you're further from the action! Because the playfield is a little bland away from the action though, maybe the sound should fade towards the plant instead of the other way round? To keep the exploration interesting. All in all, the goal is pushing all your existing mechanics to the max. Which I see you're onto. Very impressive for 2.5 days!
May 7 04:29:03 96h 32m B R U I S E S ♥ 1 That walkcycle and idle pose is *mwah* incredible!! Lovely lovely work <3 (as usualy)