Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → BlueMirror
Feedback comments for LD46
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| Timestamp | Since previous | Game | BlueMirror's comment | |
|---|---|---|---|---|
| Apr 22 02:58:33 | Fuel the Flame | ♥ 0 | I really like the bullet hell mechanic that is influenced by yourself. Essentially you pick the difficulty yourself and the higher you pick, the more points you get. I really liked that. On the other hand I believe that the controls didnt feel good. Since moving was such a big mechanic, putting more time into how it feels to move would have been nice. Also to space for picking up doesn't feel great. Thats your choice of course. But since you only have shooting and picking up, there are a lot of unused buttons. Just give rmb picking up as well. Or left shift. The buttons are not needed, but if someone wants to play different, they can. The aesthetics of the game are using simple art but look good regardless. Good job | |
| Apr 22 03:12:58 | 14m 25s | Kims little shop of Convenience | ♥ 0 | Can't play it. When I click on the link, the browser is just black and says (almost invisble since its black text on the almost text BG "Ludum Dare 46" |
| Apr 22 03:53:49 | 40m 51s | Gunther's Plant 😃 | ♥ 2 | Really good game. Especially the humor about it all is really good! I would prefer the villagers with torches to not just spawn next to the plant so I can plan better when to get them and do more decisions on my pathing. All in all the game is a lot of fun! |
| Apr 23 13:57:23 | 34h 03m | Silkworm: Keeping the Game Alive | ♥ 0 | I really like how you made the dialogue and story the focus of the game and explain the mechanics with it. The name of the villain becoming bigger and bigger XD So good! I feel like the pacing of the game was good overall while I prefer bigger gameplay parts inbetween the long dialogues. Especially at the start I usually just want to jump into the game so that I get curious about this world that I am in. Regardless, the story was really interesting! The gameplay part with the mole I didnt really get, in the end I just held spacebar constantly and that worked somehow. I first thoguht its a rhythm thing, based on the animations on the side. I thought I have to press spacebar when the circle from the diamonds animation is in the middle. Hence I failed multiple times at that point while the rest was easy for me. Combining the mechanics in the end for the final was well done. I enjoyed running away while pushing a ball into a block to make it disappear which was Challenging as well! I found the sfx for the text coming in funny somehow, generally just a really pleasant sound. Meanwhile I couldn't hear the music. Was there any and it was just super soft? I enjoyed it a lot and it was something different that got me inspired. Well done! |