Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Alexander Crane

Alexander Crane

Feedback comments for LD46

← LD45

Alexander Crane's games and stats for all events →

TimestampSince previousGameAlexander Crane's comment
Apr 21 03:57:43 Tracer ♥ 3 Really fun, and I love the effects. Multiple difficulties is an extra bonus that really adds to the game. I can see myself playing this over and over again (and I did). When you die and the ship spins, your next playthrough maintains whatever orientation it landed on, which can make it hard to see. As far as the theme is concerned, this really made me think of white blood cells traveling through veins!
Apr 21 04:00:14 2m 31s Rabbit Ears ♥ 2 The visual style is something I really liked, and the audio added a lot to the ambiance. 10/10 feel points. Is there a way to win the game? I was able to get all three parts and bring them to the cave, and received some unique audio, but nothing after that. Also, I really liked having to pay attention to the bunnies' life meters while playing, it really kept me on my toes.
Apr 21 04:02:15 2m 01s Charge it! ♥ 2 Really great idea! And incredibly difficult. I'll have to keep trying this until I can beat it, which may take a while. But the overall gameplay loop is intense and fun, and the novel idea of having to charge your phone to keep going is a really good one. I would suggest that when your battery dies, either having the "game over" happen then, or give the player more of an ability to recover. The music and art is excellent. Overall, I really enjoyed playing.
Apr 21 15:14:32 11h 12m Ambulance chase ♥ 1 Won very quickly without even hitting the opponent's car (he got caught in traffic), and the controls were kind of tricky with the camera. I do like the idea of trying to keep the ambulance alive. Additional gameplay like powerups or something would be good, it's pretty barebones as of now.
Apr 21 16:38:57 1h 24m The big plant protection programme ♥ 2 I really like the concept of a tower defense where you still have a character that has to move around and collect resources. The use of petals to display life was really clever as well!
Apr 21 16:44:46 5m 49s Apocalyp Snow ♥ 0 Really unique concept! I liked it a lot. Sometimes I ended up in an unwinnable state, but with some refinement this could be a really excellent full game.
Apr 21 17:58:51 1h 14m Keep the Party Alive! ♥ 0 Hey, twinsies! We had the same idea for our games, meter and all ;) I really like your version of it, with areas of effect forcing you to maximize happiness among the most people. I lost, but I'll keep trying to win it. A very innovative idea!
Apr 21 18:02:50 3m 59s Keep The Party Alive ♥ 1 Hey, twinsies! We had the same idea for our games ;) I really liked the graphics and music. Minigames to fix problems was also a really good idea! I think it would be helpful if there was some kind of indicator that pointed you in the direction of the current problems. Overall really fun!
Apr 21 18:32:41 29m 51s Keep the Party Alive ♥ 1 Hey, twinsies! We had the same idea for our games! I liked the character sprites. The idea is also good, but I had trouble figuring out what to do. I couldn't get the meter to grow. Still, great effort!
Apr 21 18:41:23 8m 42s Keep the party alive ♥ 1 Hey, we had similar ideas! Minus the vampire part haha. The art and animations were excellent, and I loved the background crowd. It was hard to know what to do, though, so I second the video idea - or just more of an explanation.
Apr 21 19:12:40 31m 17s Keep the Party Alive! ♥ 4 Hey, we had almost the exact same ideas! Haha I really liked your interpretation of the idea. The ability to throw items is something I hadn't thought of. I think the game should have an end state, like reaching 0 (I played until I was at -1300). The props you made were also really good.
May 11 04:08:30 464h 55m 5G Tower Defence ♥ 1 Hilarious idea behind this one! Everything came together really well and I had a lot of fun. Controls are really tight.