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vfqd

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TimestampSince previousGamevfqd's comment
Oct 9 09:14:38 Garden Circuit ♥ 1 Really cool little game! Yeah I echo the sentiment about the palm tree, other than that, I thought the progression design was stellar!
Oct 9 09:17:48 3m 10s Trash Can Adventures ♥ 0 That was great, really difficult though haha. If I was on the wrong side and trash fell on the other side it felt like there was no chance of me getting there in time. Maybe some sort of acceleration adjustment to the movement?
Oct 9 09:35:15 17m 27s NoWastelandCreationIntended ♥ 0 I couldn't figure out how to get wood and the woodcutter seemed to require wood?
Oct 9 09:41:06 5m 51s And Then God Said ♥ 1 Good stuff! I noticed that the lava seemed to reach out and kill the sheep when it fell!
Oct 9 09:46:11 5m 05s The Nothingness Inside ♥ 0 I thought the best part about the game was the character filling up with light. I would love to see this expanded on, like if you could use your body to illuminate dark areas like a torch. Or if you could deliberately get rid of some light to hide from monsters
Oct 9 09:54:54 8m 43s out of controls ♥ 1 I thought this was a really great idea. I think that figuring things out was satisfying and fun. Some suggestions: - I think that perhaps restricting the player cursor to the top window might help a little with the confusion, but maybe you don't want to do this as it would go against the design of the game - The transitions between levels were really jarring, I was watching the meter in the bottom right but it still felt like a rude shaking. - I wasn't sure if I needed to route through all the modules to win the game or if I could just take the fastest route. I think there's potential here, nice job!
Oct 9 10:33:30 38m 36s Draconomics ♥ 1 neat! I thought that maybe introducing the bugs earlier would make it easier to understand the you need to destroy some of the moles
Oct 9 15:14:53 4h 41m Knife Gun ♥ 0 This is a nice idea, the tradeoff between using your gun and spending bullets or using your knife and gaining them is a interesting design space, well done! Some ideas for the future if you continue with it: How about a shield instead of a knife that you can knock enemies away with? Also, being able to see where they come from with an upgrade? And being able to move around