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GenTel

Feedback comments for LD45

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TimestampSince previousGameGenTel's comment
Oct 24 01:44:21 Aphantasia ♥ 1 Nice work, very original! You have an especially good take on the theme. The dialogue is likewise excellent for such a short timeframe. Tech-wise making it so the player could easily draw and layer stuff was very interesting and a great mechanic. To improve I'd say it was often hard to tell what order to put stuff in to make it all show instead of covering stuff up. Maybe making some of the elements cover up less would help or some intended order for the pieces to go in.
Oct 24 03:22:02 1h 37m First, you get the potatoes ♥ 2 Things I liked: - Good balance between the different stat-building actions and the value they contribute to your combat - Like the feel of the meters climbing up and giving you stuff - Costs and difficulty of enemies scale appropriately - Good humor - Can play while washing dishes Things I disliked: - Could use some more mood stuff like multiple enemy sprites, sounds, etc - Potato skins as a byproduct of eating potatoes is offensive because it implies that the potato is being eaten without the skin - Higher tiers of prestige should give more mechanics instead of just multipliers - A bit of player involvement in combat like timed attack parrying could add to the experience.
Oct 25 02:33:51 23h 11m Temptris ♥ 1 I like it - creative concept and a nice take on the theme. It's really balanced very well for such a short contest. I especially liked how I could strategize my level building to help me during gameplay - like I would intentionally build dead-ends so I would know where not to walk. My main complaint would be that placing just one block in the top row ends the level creator so it can come down to random chance and you have very little time to decide. Also an algorithm (BFS/DFS) to check if the dungeon is passable would be quite easy to write and very cool as well.
Oct 25 02:42:23 8m 32s Game from the Void ♥ 1 I'm getting Internal Server Error on gamejolt - if this keeps up you might want to re-host on itch.io Edit - Got the game so it's working now. But if it keeps up the secondary upload might still be good. Extremely creative game with excellent humor, like the others I'm going to avoid spoiling stuff. I could tell I could shoot but didn't realize it was having any effect on the enemy at first. I like the many different technical elements that went into the game.
Oct 25 03:44:44 1h 02m Space Time ♥ 1 Nice work, I like the aesthetic and the levels are well-balanced for a 3-day contest. There were a good number of levels and I took the time to beat them all. My complaints are similar to those above, the dash was too weak at larger sizes and useless due to control difficulties at smaller sizes. Likewise the size-judgment frustration was definitely a factor. I like the general anti-matter heat-death concept in general.
Oct 25 04:34:53 50m 09s Many Mini-Minions ♥ 0 Implementing an autochess game in such a short timeframe is impressive and it works very well! I like the candle guy as well. Good amount of content as well. To improve, I'd say it should be more obvious when you've used an item on a minion, and the fights should be more challenging as well.
Oct 25 05:00:43 25m 50s Nought - Procedurally Generated Dungeon ♥ 1 Nice dungeon crawler, I liked that I could regenerate my health and keep on playing. The dart was a pretty good upgrade. I definitely wanted a boss battle and some more types of enemies could have added a lot. The levels were generated in a fun way so I had to hunt around for the exit. Funnily enough my favorite part of the game was a bug I discovered - I found that I could drop the bomb in the middle of the screen, then dash to the doorway and the bomb would explode in the identical position but in the next room and kill a bunch of enemies. Loved doing that.