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Feedback comments for LD45
enderr42's games and stats for all events →
| Timestamp | Since previous | Game | enderr42's comment | |
|---|---|---|---|---|
| Oct 8 01:43:10 | Warp Trash Flotilla | ♥ 4 | Love the idea, 100% would play as a commercial title The thing i would like is a key to reassign ...assigned keys...if that makes sence. But assembling future modules with an eye for countering your mistakes adds another level to the game, so it works. Overall - awesome. love it. | |
| Oct 8 10:53:08 | 9h 09m | Behaviour Engineer | ♥ 1 | UPDATE nevermind, got it. very cool so far Really need some kind of manual. Id like to play it but cant seem to understand how) |
| Oct 9 15:23:17 | 28h 30m | Symposium | ♥ 1 | This is sooo coool, i almost started tripping out myself over the keyboard |
| Oct 10 21:02:38 | 29h 39m | Bless | ♥ 1 | Nice work! I like the idea, and the level design was very cool. The sound effects are awesome in their simplicity) One issue - once i got stuck because the camera was blocked by a highrise building, couldnt click anywhere to move the character |
| Oct 10 21:15:25 | 12m 47s | Ürsoup | ♥ 1 | Very good, very moody. I like the design thought that went into this. Could use a more rewarding ending though |
| Oct 19 22:17:39 | 217h 02m | VaultSmith | ♥ 2 | I loved the visuals and very much liked the music stuff (would have been nice to have volume settings btw :) ) Gameplay needs balancing though. More frequently used resources should drop more often, as in "Wood vs Lava". The thing i missed most was some clarity about resource collection - graphically or otherwise, so that player can understand how to get what, and when to expect it. Even if the resources are absolutely random it adds a lot of "involvement" Overall - very good. I enjoyed it for a lot of time) |