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Feedback comments for LD45
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| Timestamp | Since previous | Game | a333's comment | |
|---|---|---|---|---|
| Oct 8 08:11:49 | Spellody | ♥ 5 | Interesting idea. I like how your attack resonates with the background track. Combat is quite difficult to grasp though. It's not a bad thing per se, but it might be better to ease incoming difficulty even more, like 1 note, 1 enemy at first. I can't seem to figure out how to rotate camera, was it intentional? At some point level design obstructed the enemies. Sorry, I'm a bit stupid and tired after jam, so can't figure that out. | |
| Oct 8 08:34:52 | 23m 03s | Guns & Stuff | ♥ 1 | Engaging and fun to play shooter with an unique atmosphere. Every item really feels as a gameplay changer, enemies are fun to deal with, gameplay itself feels fair, and save points work great to eliminate frustration over death. I'd be thoroughly captivated if not for couple of things breaking the mood, e.g a rubber-ducky pistol sound felt a bit out of place. And the ending was a huge letdown for me, sorry. You don't wrangle the control out of player arms like that without a good reason to do so. |
| Oct 8 08:40:14 | 5m 22s | VELOCE | ♥ 2 | That's an awesome entry. Solid gameplay core and great visuals to accompany it, highly addictive and challenging. Gotta play some more! |
| Oct 8 18:14:49 | 9h 34m | Desert Tiles | ♥ 1 | Great relaxing entry. Plants management was quite interesting. Waiting and watching them grow was surprisingly engaging thing to do. I also encountered a problem when the plants disappeared, and maybe because of that, of maybe because my single pine tree refused to give the seeds till the end, I wasn't able to win. |
| Oct 8 18:36:35 | 21m 46s | The Firebrand | ♥ 2 | Besides the control problem with the book, the only thing that left me furious was the time limit. I mean, probably it was necessary to create tension and make players do wise choices, but for me it's on 90% a guessing game. I am angry because I liked the aesthetics and writing a lot, and it was genuinely interesting to learn more about the plot, but the time limit kind of kept me from having it in my own tempo. Or maybe I'm just bad at that sort of games. ¯\\_(ツ)_/¯ |
| Oct 17 08:19:02 | 205h 42m | Terminal Reset | ♥ 2 | Great game, folks! I must admit I really like your style, and music was really adding to atmosphere. Nice idea with the hacking required to obtain your body control back, never seen that before. Shooter levels were fun, and I greatly adore the enemies design. The only complaint was that they were a bit tedious — for a jammer it's sometimes hard to spend more than 10-15 minutes per game, so I'm happy that you've included health regen. But if I'd be you I'd tune enemy health down even further. User-testing might've pick that one up, don't know if you had time for that, but it's usually a good idea to obtain as much playtime from non-devs as possible during the jam, even at the cost of content. As I said, I really like the idea of two gameplay styles mixing together, and it was a bit sad that the real world was merely a convoluted progress bar between shooter levels, I'd be happy to have more action there as well. |