Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → zchen
Feedback comments for LD44
zchen's games and stats for all events →
| Timestamp | Since previous | Game | zchen's comment | |
|---|---|---|---|---|
| Apr 30 06:28:32 | Penny Arcane | ♥ 2 | Solid art and music! I personally found the gameplay getting repetitive quickly. I feel like the theme of 'use life to attack' creates an incentive to stick to normal attacks and stay back. Maybe if you have a system that rewards aggressiveness, like in Bloorbourne where you gain life back for attacking continuously and not just when you kill an enemy. Good job! | |
| Apr 30 06:47:41 | 19m 09s | Wild West Devil Pact | ♥ 2 | I enjoyed the art and puzzle platforming mechanics! Despite the character and environmental art being a total mismatch in terms of the pixel densities, its understandable for a jam game and had a certain charming quirkiness to it. The collisions did feel a tad wonky, i.e. getting stuck on walls and switches. The combat also felt off with the bullets having unnatural arcs to them, especially when coupled with the bouncing. Great job on the level design! I really enjoyed certain parts where the enemy had the high ground and it felt like you were being ambushed. Good work! |
| May 1 22:40:43 | 39h 53m | Social Livestock | ♥ 0 | Neat game! I liked that you went with continuous movement instead of discrete grids like in a lot of runners. It felt pretty nice and flow-y to control. I would have liked the 'lifetime' stat to tie into the money you're collecting a bit more to follow the theme. Good work overall. |
| May 1 22:45:57 | 5m 14s | BulletHearts | ♥ 1 | Nice looking game! I enjoyed your high risk, high reward take on the game. It really amped up the challenge and the excitement of the game. The graphics look super nice too, the japanese words are a nice touch, what made you decide to go with them? I wish the movement was faster though. The slow movement speed took away for me the intense action of the game. Great job overall! |
| May 1 22:52:09 | 6m 12s | Over | ♥ 2 | I got 19 souls! Cool game, felt like a modern, poetic, pac-man. I don't feel like the 'currency' part of the theme was very strong in this. The graphics, audio and mood really made the game for me. Great work overall! |
| May 1 23:17:32 | 25m 23s | missed messages. | ♥ 2 | Great job as always, Angela! The mood created by the art, tiny interactions and music really pulled me in. From there I just felt compelled to replay and discover more about the game. The writing really brought it home for me. It just resonates with me and interactions I've had with loved ones. You're right though, a tad unthematic haha, I too struggled to do something different with the theme. I'm really glad you created what you did though. Thank you |
| May 4 21:01:09 | 69h 43m | Teller Me More | ♥ 1 | Great work with the art and music! Really sold the feeling of being behind the teller desk. The gameplay felt like it was lacking some feedback though, it would be fantastic if customers reacted to if they got the right amount of money or not. Also, could the withdraw button and dispense button be combined into 1? I was a bit confused at first on how to withdraw money. Good job overall! |
| May 4 21:19:59 | 18m 50s | Kill The Money | ♥ 1 | The art and music were well done! The controls felt a bit off at first since it was mouse controlled. If the LMB didn't do anything else but fire the weapon it would have been easier to understand the controls if the game was entirely keyboard controlled. I wish the theme was stronger, it felt like the life and ammo were just reskinned to 'cash' and 'change' but it didn't have any change to gameplay. Other than that, you got a solid action platformer here. Good job! |
| May 4 21:33:38 | 13m 39s | Slavers Market | ♥ 1 | Cool take on the theme! The art and music worked really well to sell the setting. I think the game just need a few critical quality of life features; i.e. showing the profit/loss for the slaves you own (depending on the current trend) and showing when a new trend has come in. I also think the goal is too hard (is that 1 million?!). I played for 10 minutes but after selling most of my slave I only had 20k (I hope it's not cause I was bad at the game). It would have taken me more than 8 hours to finish the game haha. Good job overall! |