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Feedback comments for LD44
XMPT-Luke's games and stats for all events →
| Timestamp | Since previous | Game | XMPT-Luke's comment | |
|---|---|---|---|---|
| May 1 17:55:51 | World War III: Ghost War | ♥ 1 | This was a really nice effort for a first jam and a solo attempt. Congrats for taking on your first LD, here's hoping it's the first of many! | |
| May 1 18:02:13 | 6m 22s | Brian, Your Life Is Currency | ♥ 1 | Enjoyed playing through this one. I really like the look and audio, feels v. polished. Good job! |
| May 1 18:19:23 | 17m 10s | Brave Swordsman | ♥ 1 | A fun little game with some interesting mechanics; one of the better ones I've played so far! |
| May 1 19:52:28 | 1h 33m | The Branch | ♥ 2 | Really loved the humour in this. It's rare to see a solid narrative-focused game like this in a jam. Nice job! :) |
| May 5 11:43:27 | 87h 50m | The Capitalist Fireman | ♥ 0 | Really enjoyed this one. Continual movement rather than tile-based would have been nice, but it was a cool idea for the theme and a fun, arcade-y game to play through. |
| May 5 11:53:27 | 10m 00s | Stretchy Cat | ♥ 1 | Had a lot of fun with this one, it's definitely something I'd pick up on my phone to play whilst commuting or something like that. :) +1 for the suggestion of an undo button - I found I'd occasionally hit a bug where the cat couldn't move in a certain direction; undo would have helped alleviate that on some of the longer levels and would help with accidental double presses. |
| May 5 12:00:13 | 6m 46s | Alien Easter Cat | ♥ 0 | Props for making a C64 game in a jam, that's super impressive! 😄 |
| May 5 12:17:33 | 17m 20s | Gainz 4 Cash | ♥ 2 | Definitely the funniest game I've played in the jam so far, I love the way the character mesh changes based on which exercises you do. 😆 |
| May 5 15:52:21 | 3h 34m | Annabelle & Annabelle Otherworldly Meats | ♥ 2 | Really liked the feel of this. I could see if being expanded on to work really well as a Rogue-lite. Good fun! |
| May 5 16:08:57 | 16m 36s | Stick Dungeon | ♥ 2 | I felt like there was a really solid idea at the core of this, it just needs a bit more time and care on visual polish and player feedback; something which can come outside of the jam if you choose to turn it in to a full release. I thought the idea of multiple health bars which are impacted by different enemy types was a really clever concept - it feels like there could be quite a rich possibility space within it. I did have good fun playing it too, particularly once I got more of a hang of the rhythm of the cooldowns. |
| May 5 17:04:22 | 55m 25s | The Grim Tower | ♥ 1 | Loved this game! Great concept and well executed. |