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Veilastrum

Feedback comments for LD44

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TimestampSince previousGameVeilastrum's comment
May 1 21:54:43 Hot Slots: All In ♥ 1 This is a pretty nicely designed game. I like the fact that the coins from previous levels actually carry on to the next room if you don't pick them up by accident-nice anti-frustration feature right there.
May 7 02:02:20 124h 07m 60 Days Till Summer ♥ 1 I liked the idea of the game. Perhaps you can try to finish it up sometime, but that's up to you.
May 7 03:09:37 1h 07m Swords and Kreatures ♥ 1 The idea of the game is quite nice. I feel that the execution could be done better though, but considering the time constraints, this isn't too bad.
May 12 18:41:24 135h 31m Game of Fields ♥ 1 At first I didn't like the fact that the randomness plays a huge role in who wins in the game-until I found out that since all the rolls are affected by the landscape and begins relative to the screen's position, if I zoom in/out and then make the roll either in between the zooming or after the zoom, I can adjust where the dice would hit on the terrain, which actually lead to my first win against the AIs, haha. I would like a fast foward button though.
May 14 00:42:51 30h 01m Galaxy Explorer ♥ 1 I like this game. However, the right-click button seems to not work very well-kinda forces you to restart the game after you press it, since the rocket silos don't come with their own rocket ships. I like how each of the buildings have key roles and their own place on each planet. That said, perhaps you should make the view zoomable, or perhaps include a very expensive teleport function in the future to warp between planets, haha. Nice work.
May 16 15:35:11 62h 52m Lifelight ♥ 1 Pretty good game. I do believe that there needs to be a clearer indication of HP. For some reason, sometimes, enemy HP feels like they increased drastically at times, but I'm not sure whether that's my imagination or there's a function that causes that. The graphics are really nice. Good game overall.
May 16 17:53:32 2h 18m NecroBlood ♥ 1 I like the game, but have some issues with the balance of the game. Packs of warriors that spawn literally mows down everything. I think that the way the game's designed, warriors are overpowered no matter how slow they are because of how they can gather together and mow down everything you summon because they are so tanky that they stay on the field, deals insane damage, spawns quite frequently, and because of how resilient they are, warriors from behind will eventually catch up and continue building a literal warrior "wall" towards you that's basically impossible to break. Even with their lower attack speed, since they seem to love coming in packs, this disadvantage is immediately mitigated by the sheer number of warriors that march, allowing of them to lay strikes one at a time, killing literally everything. No matter what I summon (army of skeletons, zombies, vamps), they seem to mow down everything no matter what. Your summons also spend too much time doing nothing but standing around while nearby summons fight despite being extremely close. This allows for packs of enemies (especially warriors) to pick out your summons one by one very easily. Perhaps make them a bit more aggressive? Also the fact that warriors can literally one-shot the most expensive unit doesn't feel very fair. I know vampires can drain HP and thus a bit harder to balance, but with all their cost and the frequency of warriors that somehow appear in packs, it's bit ridiculous how all of them die off the very moment a pack of warriors (which spawns very frequently) come along in my opinion. The other units don't fair much better either against warrior packs, but at least they can somewhat last a bit before being inevitably trampled by warrior walls. Apart from these, this game's pretty good and the idea is pretty neat. Balancing needs quite a lot of work, but apart from that, good job.