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Feedback comments for LD44
shasharala's games and stats for all events →
| Timestamp | Since previous | Game | shasharala's comment | |
|---|---|---|---|---|
| Apr 29 18:18:53 | Mortal: the fate of cells | ♥ 1 | The blood cell mission feels good, in both gameplay and graphics. The neuron mission was "meh". Holding the space bar make it easy and not holding it make too hard. The camera orientation is weird too. It would have been good just by turning the camera toward the objective and adding a limit to how much you can levitate. | |
| Apr 29 22:28:34 | 4h 09m | LIFEPOWERED | ♥ 1 | Very good entry! I stopped at the skull boss. When he hit the wall it drops 4 or 5 life only, and I was not able to collect them all, minus the damage I took that I have to heal, it looks like a loooong fight to me, and quite repetitive. Graphics are good, music and sounds too, the mechanic works well, the world is quite big (is the skull boss the final boss?). The only thing that bored me was the delay to get back in action when I died. The transition time is slow and then sometimes I had to go to an empty room to get my health back. Also, I think the bosses should have less hit points, figths felt repetitive. |
| Apr 30 09:48:41 | 11h 20m | One More Year | ♥ 2 | Original idea, but sadly it requires a $100 software to play. No thanks. |
| May 2 07:56:38 | 46h 07m | Stretchy Cat | ♥ 1 | Good aesthetic and mecanics. I would have liked more levels, harder, most of them fells like a tutorial (very easy), then there are just 2 or 3 that are somewhat challenging. transision between levels could be faster too. Otherwise it's a good entry. |
| May 2 09:06:33 | 1h 09m | The Circle of Life-Defense | ♥ 1 | Fun game, I stoped at wave 75 as it would have continued forever. I would have like a magnet effect to help collect life. Controlling a character in a tower defense is a very good idea, I don't know why I have never seen it in another game before. Congratulations! |
| May 2 13:36:58 | 4h 30m | Lifo, The Forest Necro | ♥ 3 | The concept have potential, but there are a few issues : You don't shoot when the mouse cursor is on a "healed" tree, that cause some problems when there are several tree lines in a row. Also, losing the game directly when colliding with a dead tree felt very punitive. I think it would have been better to just lose some life (something like twice the amount needed to heal it, or a fixed value). |