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Feedback comments for LD44
Rudra Nil Basu's games and stats for all events →
| Timestamp | Since previous | Game | Rudra Nil Basu's comment | |
|---|---|---|---|---|
| May 1 12:00:18 | Escape | ♥ 2 | Enjoyed the game! Few things that I came up with are the bug where the enemy / player can jump and stand on each others head. Also, once I attack the eneny while it's not defending and keep holding on to the attack button, the enemy keeps on taking the punch / kick without bringing up his guard, so the rest of the game ends up being about just holding on the button till the enemy dies / has taken enough damage. | |
| May 1 20:31:01 | 8h 30m | SHROUD (Synthetic Human, Radiation OUtput Determined) | ♥ 1 | Great concept and art! The one downside for me was the repeatative footstep audio, good game overall! |
| May 1 21:52:09 | 1h 21m | Goals | ♥ 1 | One of the best entries I have played today, nice puzzles and great take on the theme! |
| May 2 18:49:47 | 20h 57m | Immortal's game | ♥ 0 | Everything about the game was very well executed. Easily one of the best games I've played in this LD till now! |
| May 3 17:21:27 | 22h 31m | NecroBlood | ♥ 1 | Overall, I enjoyed it a lot, the graphics were very well done :) As for improvements, I would've liked a bit of feedback on what was happening in game (like knowing the start and end of waves, or maybe replace the wave mechanics with timer or something if we don't want to shift the attention of the player from the game to a UI), via audio / visual effects, but given the 72 hour time limit, that's expected. |
| May 3 19:44:58 | 2h 23m | Fateshift | ♥ 0 | The amount of polishness put into this game is great for a 72 hour jam game, the well timed blocking was very satisfying. One thing I would've liked is probably 'un-blocking' the player after getting attacked a certain number of times since the start of the last defense so as to avoid the player from just holding onto the block button for too long and forcing them to go for the attack. But a very solid entry overall. |
| May 3 20:27:55 | 42m 57s | Evil Dungeon | ♥ 1 | I liked how I had to make a deicsion on managing the health when coming across multiple routes having a common demon gate for all of them, it made the level quite interesting. Allowing the player to sneak on the other side of the demon gate from an apparent dead end on the other side via the torch is also a good mechanic, well done on the entry :) |
| May 5 17:52:02 | 45h 24m | Prospector Stanley | ♥ 1 | That was very fun! The sound effects really added to the mood :D |
| May 5 18:12:23 | 20m 21s | Soul Exchange | ♥ 0 | Great entry! Really liked the spider-rabbit mechanics was well done, the art and the music did a great job in setting up the mood. Solid entry. |
| May 7 15:39:58 | 45h 27m | Plunderlings | ♥ 3 | Loved the art and the puzzle. As for improvements, there were few physics related issues I faced, like sticking to walls (physics material having friction maybe ?) and getting stuck in the upper tunnel making it difficult to get in. Also, it would be nice to have a feedback on when the captain dies, like shifting the camera's focus to the captain when he dies to know what killed him or something like that. Great entry overall. |