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jaoel

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TimestampSince previousGamejaoel's comment
Apr 30 15:55:14 Blood Worm ♥ 1 I like it! The concept is simple but fun and challenging. Sometimes it was hard to tell the difference between wall and ground though, making it a bit hard to know how much blood I needed to squirt out in order to clear the jump. Otherwise it was a fun game.
Apr 30 18:37:38 2h 42m Axed ♥ 2 I spent way to long playing this game, and I loved it! I think the collision boxes on the axe robots could be a little more forgiving though, it was kinda hard to hit them from above once they reached the tree.
May 1 15:20:48 20h 43m TREASURE ROOM ♥ 1 The game started off feeling easy, but slowly became very hard. I only managed to get around 600 gold. I think the game could have benefited from having some sort of indicator for the current round progress. The mages' projectiles were also a bit too fast I think, they were very hard to avoid given the slow movement speed of the player. But overall I think you did a great job!
May 1 16:12:34 51m 46s Shooter on a Budget ♥ 1 I had so much fun playing this. The only complaint I can think of is that the coin sound is too loud, aside from that I think the game is solid. Good job!
May 1 20:41:37 4h 29m Bloodcoin ♥ 4 I liked the art and the theme! I feel like I got hit when I shouldn't have been hit. The collisions on the player/projectiles could probably use some tweaking. The hold right to aim mechanic felt weird at first, but I got used to it pretty quickly. In conclusion, a fun and challenging game. Good job!
May 1 20:55:48 14m 11s Slime, Blood and Pain ♥ 2 I think the control scheme was a bit odd, escape feels like an odd choice. And I had to alt+F4 out of the game because I couldn't find another way to quit. I liked the art, and the music was beautiful xD Sadly it stopped playing after a while :(
May 1 21:39:13 43m 25s Jukebox Panic! ♥ 3 Beautiful game, great concept! The only thing that I noticed while playing was that I often accidentally sent random coins flying while moving the mouse accross the screen to pick up a new coin at the other side of the level. I like the way the game feels, the weight of the coins feels really good. The difficulty curve is there. It feels polished. Good job!
May 3 09:39:30 36h 00m Grim Adventures ♥ 1 A really nice game. I enjoyed every second of it! I struggled a bit since it was a bit hard to see if I the character was over the platform or not. One thing that's common in 3d platformers is a shadow projected straight down from the character onto the ground. This makes it much easier to judge the distance and makes platforming easier. blob_shadow.png I think something like this would have made the platforming bits feel much better. It took me a long time and I lost thousands of souls before I finally figured out that there were more rooms upstairs in the house. I think it could be made a little bit more clear that there is an upstairs corridor you can walk down. The controls are tight. I like the character, the movement is very smooth and satisfying. I absolutely loved the boss fight! Good job!
May 4 18:13:06 32h 33m Liquify Bo! ♥ 0 Fun little game. The won't load for me in Firefox, it gets stuck on the loading bar. It works in Chrome though. I wish the camera would stay a while when you place a platform so you can see if you placed it correctly before having to do all the jumping to get there again.
May 4 22:20:18 4h 07m Coin-Op Kid ♥ 0 Beautiful game, I love the implementation of the theme! The levels are well designed. The platforming is snappy and feels good. Definitively one of my favorite games in this jam so far!
May 5 10:32:13 12h 11m if(life) ♥ 1 I liked the simplistic look of the graphics. I didn't understand at first that I had to swipe in the tutorial. I like the idea of controlling the bullets after you fire them, but I feel like the bullets disappear too quickly or are too fast to fully take advantage of it. I feel like there is no impact when the bullets hit an enemy. Some screen shake or particles / lights can make a big difference. The window on itch.io seems to be smaller than the unity player, so some elements of the screen are outside of the window. This can be fixed by editing your game on itch.io and scroll down to `Viewport dimensions` and set that to the same size as the unity player.