Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → fullmontis

fullmontis

Feedback comments for LD44

← LD43   LD46 →

fullmontis's games and stats for all events →

TimestampSince previousGamefullmontis's comment
Apr 29 14:24:12 Blood, Sweat, Tears ♥ 0 The game is well balanced in terms of upgrades, but the fights seem a little hard. I've tried a couple of times to kill the first critters just with melee but they always got me first, it feels like it could use a buff. So I was forced to kite them with my ranged attacks. Overall I found the game relaxing, probably due to the simple graphics and color choices.
Apr 29 14:31:06 6m 54s Doc. BLOODAWAY ♥ 1 Excellent mood. I find rock paper scissors style games to not make much sense against a computer since there isn't much of the mental games that usually happen with a human opponent, but it still has a fun, slot machine style quality to it. The graphics are excellent and very clean. I have to agree with toasteater that you should opt out of the compo if you didn't make the music. Either that, or remove it from the game, as you see fit.
Apr 29 14:45:50 14m 44s Heartless Deal ♥ 3 Of course I love a good visual novel! there aren't many made for Ludum Dare unfortunately... The design of the demon is really nice. The music is also very nice and fits the mood perfectly. The only thing I'd work on a little is trying to make all the different visual styles work together somehow, since there seems to be a little clash between them. It's an impressive job for two days, well done!
Apr 29 20:57:26 6h 11m LIFEPOWERED ♥ 1 Excellent game overall, I really enjoyed it. The only thing I feel like I'm missing from the platforming is the possibility of choosing how high I can jump by pressing less or more, but that is a minor nitpick. It was interesting to see the different "boss" patterns and they were unique and interesting in their own way.
Apr 29 21:07:00 9m 34s Blency ♥ 1 The gameplay is classic but it's actually very engaging to play, I like the fact that you have to balance between standing on the pools of blood and avoid getting hit. It's a bit on the hard side, but I feel like it's a good thing for this kind of game. I see that you have an audio category, but I didn't hear any audio while playing.
Apr 29 21:12:44 5m 44s PANDEMONIUM: A Card Game ♥ 1 The thing I liked the most is the presentation, 110/10 under this aspect. The only thing I would do is to make the numbers less generic and easier to understand with some symbol next to them, like a heart near the life or something like that, just to make things easier to read. Excellent game overall.
Apr 29 21:40:53 28m 09s Idle Idol ♥ 0 I'm not a fan of clicker games, but damn this one is really good under all aspects, especially how you used the theme. I don't have much to say about it other than, excellent job!
Apr 29 21:45:19 4m 26s utsvulten ♥ 0 This is really creepy and I love it. It seems like my own brain is pretty tasteful.
Apr 30 12:59:59 15h 14m Depths ♥ 1 I'm always impressed by the fact that you are able to make a NES game in such a short timeframe... And with such a deep meaning too! I really loved it, good job!
Apr 30 13:07:56 7m 57s Designated Victim ♥ 1 Just wanted to point out that the linux version's executable doesn't seem to work for some reason, I had to copy the Godot executable from my project to make it work. After that however it worked perfectly. This reminded me of Ikaruga, and it was just as hard, I'd say. I think you did a great job in balancing the mechanics, I especially like the fact that you have that the character's time is also your time, so you have to make choices quickly. Excellent job!
Apr 30 13:22:08 14m 12s Battin' Bats ♥ 1 I have to disagree with the others and say that I really liked the controls. They aren't perfect, sure, but there is the seed for something really good here. Personally I feel that if the controls are hard but fair it's a lot more fun when you can actually pull off some trick; which is the case here since it was really satisfying to hit an enemy Only thing I miss is more aerial control, if you're making a later version of the game I'd probably give the option to change direction when jumping to give more control and tighter direction changes, and probably allow to make tighter turns on the ground. The game got probably three times as fun when I realized that you could hit the enemy's projectile against them, which in retrospect feels obvious considering the main character's weapon. I'd probably make the projectiles look more like balls to communicate better the idea that you can hit them. I think that you have a really nice mechanic here to play with for a larger game.
Apr 30 13:33:11 11m 03s A Burning Rabbit Experiment ♥ 1 I really like the graphics, clean and easily readable. The fact that you can go out of one end of the screen and into another really confused me, but that's just not being used to it, I guess. I think you have a nice little platformer here.