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Feedback comments for LD44
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| Timestamp | Since previous | Game | DrumGadget_433's comment | |
|---|---|---|---|---|
| Apr 30 13:24:50 | World War III: Ghost War | ♥ 1 | Congrats on completing your first LD! Your game felt good in terms of controls, and I enjoyed playing. After I figured out that G replenishes soul, I managed to progress more quickly. I'm impressed that you managed to incorporate a boss battle at the end of the level, given the short time limit! Overall, cute idea and fun gameplay. Congrats! | |
| Apr 30 13:45:44 | 20m 54s | Love, Death&Swords | ♥ 2 | Loved the low poly environment, character models, and top-down style! Got some good, Diablo-esque RPG vibes. The point-and-click controls are nice and accessible, too. I managed to collect all the skills and defeat the all enemies! ...short of one god-like imp in the middle of the map. Must have been a bug because he was invincible, and slayed me in the end, haha! Fun execution of a cool concept! Congrats on completing LD! |
| Apr 30 14:13:15 | 27m 31s | NECROCAT 9000 | ♥ 2 | Great execution of an adorable concept, with a fresh theme interpretation. Killer tunes and art! I really enjoyed the addition of the story slides. The level of polish is very impressive given the brief time frame. Took me a little while to get used to the summoning controls and WASD movement. It was a little tricky to dash at angles, but I got better after a few plays. Congrats guys! Nice addition to the jam collection! |
| Apr 30 14:54:05 | 40m 50s | Mass Attack! | ♥ 0 | Congrats on completing the game!! Interesting take on the theme! Though the game was a little difficult, the mechanics were really well executed. I enjoyed figuring out what each color could be used for, and how to best manage those resources. Nice job with the art too! I enjoyed the style, and the cowboy slime was adorable. |
| Apr 30 15:03:26 | 9m 21s | Hellish Souls | ♥ 1 | Nice concept, and congrats! I like that you are given plenty of options for progression in terms of skills. The arena style of gameplay works well, but I agree with Robber in that you could probably increase the size of the attack hitbox for the player. Overall, fun concept and I enjoyed playing! |
| Apr 30 15:22:51 | 19m 25s | Gem Heart | ♥ 1 | Hey, congrats on your 2nd LD! I just completed my first Ludum Dare, and it feels good to finish! You should be proud, you've got a lot of interesting ideas here. First of all, I definitely see the Downwell inspiration in your art style and color palette! I think my favorite sprite and mechanic is the coin/heart tokens in the orbs. There is a pretty large risk/reward system that is created as a result of that, and I think that's fantastic. This is definitely a concept that I think could be fully fleshed out if you were to continue with development. One thing I think you could improve upon: Some parts of the level design made navigation difficult. There were a few spots with moving obstacles (namely in lvl 2) that left few opportunities for the player to advance without losing a life. Make sure to leave clear openings for your player to sneak through, in other words, reward them for good timing! Overall, nice take on the theme. I enjoyed playing! |
| Apr 30 15:38:43 | 15m 52s | Apocalypse Hero | ♥ 1 | Congrats on completing your first LD!! I enjoyed your game, the controls were simple, and objectives were clear. I liked the variety of upgrades, though I found that I had to heavily rely on the "gain health" power-up to stay alive. I think that if you had more options for regaining health (maybe with each person saved), it might help balance the difficulty a little! Nice game! |
| Apr 30 16:04:36 | 25m 53s | BULLDOZERS! FROM OUTER SPACE | ♥ 2 | I really enjoyed your interpretation of the theme here. The low poly art and hexatile maps were really charming. For me, the strategic potential of the game was somewhat overshadowed by a few things: the fast and unpredictable enemy movement, not knowing initial enemy spawn points, and unknown enemy numbers. I think the game could benefit from slightly slower gameplay, maybe even something turn based. I understand it's a jam build, and you did an excellent job! The game is fun, and very playable in this state. The ice crystal mechanics were also really interesting, and I wish I had been able to experiment with them sooner! Overall, really impressed by this. Nice work! |
| May 1 00:36:58 | 8h 32m | Nein Lifes | ♥ 1 | Congrats on the game! Pretty neat concept, and the inclusion of the aesthetic changes to the sprite was a nice touch! I think having to restart each time I lost a heart became a little overbearing, but I actually enjoyed seeing how the next death would affect gameplay, haha! I think you've got some interesting ideas happening here. |
| May 1 01:39:31 | 1h 02m | Basil Price: Mint Investigator | ♥ 1 | I'm impressed all that you guys were able to put together! That's quite a bit of art, music, and programming to do in 72 hours, congrats! The tunes were absolutely jammin', and I enjoyed the tongue-in-cheek humor (including the obligatory nod to the theme, haha). I've never played Ace Attorney, but I've always had a soft spot for point and clicks. This definitely scratched that itch. Nice work! |
| May 1 15:08:14 | 13h 28m | Last Stand | ♥ 2 | I enjoyed your turn based strategy take on the theme. The rules were relatively easy to figure out, and the goals clear. The visual cues showing potential moves were a nice touch as well. I think I met diminishing returns trying to collect the energy pickups, so increasing their worth might give the player more incentive to move around the board. However, I managed to upload all the data! Pretty fun concept, nice job! |
| May 1 15:36:24 | 28m 10s | Deadline | ♥ 2 | I loved your art style and brand of humor! I had the most fun trying to figure out the puzzles, and exploring how the items interacted with each other. I think I might have been more successful if there was just a little more direction in terms mechanics, and safer environments to experiment in (I got myself killed trying to cross the street on many occasions, haha). Maybe i'm just not very good! Overall, it's a great concept, and very funny! |
| May 1 15:46:30 | 10m 06s | Torture For A Living | ♥ 1 | I love the pace of the gameplay. The actions are quick and punchy (maybe not the kiss, haha). It feels good to play a few of those 30 sec rounds. I think the sound effects were the cherry on top for me. I had a good laugh while playing, thanks for that! |