Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → AVAVT

AVAVT

Feedback comments for LD44

← LD42   LD47 →

AVAVT's games and stats for all events →

TimestampSince previousGameAVAVT's comment
May 2 10:38:35 Seaway ♥ 1 I played the game before reading description, and I was like "They were SLAVES?? I thought they were ship planks all along! Mind = Blown" This is the most beautiful game I've seen so far, and the peaceful auto pilot mode was very soothing. I don't like the manual control of the ship though, the navigation is very unpredictable and hard to understand. And I feel the progression should be lengthened a bit. In my experience by the time you buy 1 or 2 powerups you're practically the god of the sea already. Overall I love it a lot (4.5/5), but more as a piece of art than a game <3
May 2 12:49:51 2h 11m Fluffensnuff ♥ 2 Coming from my game: Human cutting down trees: "Damn evil human!! 🤬" Cat massacre every single animal in sight: "Aww that's so cute! 🥰" === Awesome game with cat, all 🌟🌟🌟🌟🌟
May 2 13:18:25 28m 34s SACRIFIGHTS ♥ 3 Power!!! Unlimited POWER!!!!!!!!1111OneOneOne ==== The sounds get kind of noisy toward the end, ...but I guess it's logical to hear madden voice in my head at that state. xD Another great game!
May 2 13:28:43 10m 18s A Moment To Reflect ♥ 1 I wish I have your sense of color, your pieces are always so innocently colorful. The experience was simple and nice as always!
May 2 13:54:40 25m 57s Cyborg Highway ♥ 1 Nice game as stress relief! But I got a bit of dizziness after a while playing. I hope the main character could be a bit larger and more noticable. Maybe with a closer camera zoom, and let it follow player? Not sure how it would affect the gameplay. And a juicy sfx when you managed to kick the enemy would be nice!
May 2 17:19:13 3h 24m Mr Moneybag ♥ 1 Nice game again, but I dont' quite like how the game is not intuitive comparing to, like, Path of the Rabit or Roguelight: you can just jump right into those game and play, but not with this game. I had to switch back and forth from the game twice: one was when I actively look for explanation of the numbers, and the second time was when I "finished" with the game, about to comment that I noticed the part that say you can... destroy the wall!?! Mind = Blown. Had to play the game again, ugh! What I love about the game is the constant evaluation of cost vs benefit while play, in every action in the game. What I hate the most is there's no indication of "what's now" - number of reds spawned (maybe not that important), remaining coins on this floor (pretty important), how many turn until next red (could be useful). And I still don't understand the meaning of gem. What are they for, after all? Maybe I just never managed to get enough gem to trigger their event or effect (best I got was 5 probably). - If they have no special effect, they're serving the same purpose as "floor level" imo. - If they do have their "special meaning", maybe you could have an earlier indication of that "maybe just a message?" so the player could have a desire to gain more.