Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Zeaga

Zeaga

Feedback comments for LD43

← LD42   LD44 →

Zeaga's games and stats for all events →

TimestampSince previousGameZeaga's comment
Dec 4 03:21:12 Hexago ♥ 1 Very nice! Really creative and original. I think it would be nice if the board wasn't covered when you ran out of moves, as I'd like to review the effects of my last move. I honestly have nothing negative to say otherwise. Fantastic job!
Dec 4 03:26:55 5m 43s Demon Rising ♥ 1 Fantastic! The art is awesome and adorable. The fact that this was made solely by you is very impressive. In addition to kamekai's suggestions, I think the dissolve shader (which is amazing btw) should be a little faster, unless there's some gameplay element there I'm missing. Really great work!
Dec 5 00:25:44 20h 58m Expendibots ♥ 1 Very nice! I love the various mechanisms (buttons and the sort) The camera was really hard to work with, and it made it very frustrating to play. Other than that this was fantastic
Dec 5 00:32:34 6m 50s Gossip ♥ 0 The ending was expected, but funny nevertheless! I didn't really feel like what I chose made any difference, however. Every time I did anything, someone left. Very creative implementation of the theme, though.
Dec 5 00:38:08 5m 34s Ethical Smoothies Co. ♥ 1 That was a blast! Really reminiscent of the popular "Diner Dash"-like games of the 2000s. The graphics and audio were, while crude, both adorable and practical. The faces had a lot of personality to them and I love the way you designed the machines. ("Choppy" got me good) I love those little fruit people! Really great work. I honestly have negative bad to say about it. Just all around awesome job. This might be the highest I've ever ended up rating a game :)
Dec 5 05:25:07 4h 46m Savior ♥ 2 Very good for your first game! I couldn't get the sacrifices to work, however. Not sure if that was a mistake I was making or what. You usually don't want to give projectiles a rigidbody since they'll just be colliding with other rigidbodies anyway, which still fires the collision. Because they have a rigidbody they can collide with each other and some projectiles will get stuck. I don't really understand the point of the time travel mechanic, but it was very well implemented nevertheless. Well done!