Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Zeaga
Feedback comments for LD43
Zeaga's games and stats for all events →
| Timestamp | Since previous | Game | Zeaga's comment | |
|---|---|---|---|---|
| Dec 4 03:21:12 | Hexago | ♥ 1 | Very nice! Really creative and original. I think it would be nice if the board wasn't covered when you ran out of moves, as I'd like to review the effects of my last move. I honestly have nothing negative to say otherwise. Fantastic job! | |
| Dec 4 03:26:55 | 5m 43s | Demon Rising | ♥ 1 | Fantastic! The art is awesome and adorable. The fact that this was made solely by you is very impressive. In addition to kamekai's suggestions, I think the dissolve shader (which is amazing btw) should be a little faster, unless there's some gameplay element there I'm missing. Really great work! |
| Dec 5 00:25:44 | 20h 58m | Expendibots | ♥ 1 | Very nice! I love the various mechanisms (buttons and the sort) The camera was really hard to work with, and it made it very frustrating to play. Other than that this was fantastic |
| Dec 5 00:32:34 | 6m 50s | Gossip | ♥ 0 | The ending was expected, but funny nevertheless! I didn't really feel like what I chose made any difference, however. Every time I did anything, someone left. Very creative implementation of the theme, though. |
| Dec 5 00:38:08 | 5m 34s | Ethical Smoothies Co. | ♥ 1 | That was a blast! Really reminiscent of the popular "Diner Dash"-like games of the 2000s. The graphics and audio were, while crude, both adorable and practical. The faces had a lot of personality to them and I love the way you designed the machines. ("Choppy" got me good) I love those little fruit people! Really great work. I honestly have negative bad to say about it. Just all around awesome job. This might be the highest I've ever ended up rating a game :) |
| Dec 5 05:25:07 | 4h 46m | Savior | ♥ 2 | Very good for your first game! I couldn't get the sacrifices to work, however. Not sure if that was a mistake I was making or what. You usually don't want to give projectiles a rigidbody since they'll just be colliding with other rigidbodies anyway, which still fires the collision. Because they have a rigidbody they can collide with each other and some projectiles will get stuck. I don't really understand the point of the time travel mechanic, but it was very well implemented nevertheless. Well done! |