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squirmonkey

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TimestampSince previousGamesquirmonkey's comment
Dec 3 03:13:07 Ascend ♥ 1 Well that was interesting. As I'm sure you know, the visuals and music are excellent, particularly in the moments where they're synchronized. There didn't appear to be much in the way of gameplay though, other than flying upwards. I also struggled to connect the game to the theme. I see the description you provided, but that concept didn't really come through in the game itself. Still, the ambiance of this game was really something, even if all the shapes were fairly abstract. I can't commend the music enough.
Dec 3 03:20:16 7m 09s Apropos of Apophis ♥ 1 Well that was cute :D, Pretty good art, and a good sense of humor are this game's strengths. It could have used music, to help make the mood stronger before the conclusion. Congrats on your game!
Dec 3 03:28:10 7m 54s Pyre of Vigil ♥ 1 This is a well done card game mechanic for a 48 hour game jam. Nice job! I liked the music that was in the actual battle, but not the music of the intro. Just a couple of critiques on the gameplay: I got confused a couple of times with the buff cards. It was confusing that I had to drag them onto the enemy to play them, naturally I was inclined to drag them to myself, which burned them. The mechanics aren't communicated super well, it could use a tutorial, though I understand how that can be difficult in a game jam. Overall, nice job, I had fun playing it! The difficulty seems to be calibrated well too, as I finished the game with only a few cards left.
Dec 3 03:47:36 19m 26s It Must Be Fed ♥ 0 This seems like a good idea, with an interesting topic, clearly on theme. I would have liked to see more of the story, but after 15 days it got a bit too repetitive for me. It didn't seem to matter whether I sacrificed the right prisoner or not. In a way, it reminded me of Papers, Please. But there weren't enough levers for me to change the outcome. The only two things I could find to do were sacrificing people, or stabbing the guards. Graphics were pretty good, and fairly consistent though the blood effect seemed out of place. A few small glitches here and there (esp around the lever). Music was good, and thematic, but a bit repetitive.
Dec 3 04:04:29 16m 53s Mystic Shepherd ♥ 1 A cool concept. The walking is really slow, which makes the gameplay a bit frustrating. I did like the wololo sound lol. As the earlier commenter said, there doesn't seem to be a great way to win. No matter what I do, the numbers seem to go down faster than I can possibly fix them.
Dec 3 04:11:22 6m 53s King's Last Stand ♥ 2 I really enjoy your games graphics. The little astra are quite cute. That said, I didn't feel a strong connection to the theme. Giving the ammo eyes didn't make me feel more like I was sacrificing something by using it, especially since I could always go back for more.
Dec 3 05:52:35 1h 41m A flight to the gallows ♥ 0 A gem. Beautiful graphics and mood contribute to an intense and foreboding atmosphere. I have only two complaints with this game: Sometimes when I'm flying up, I can't see what the prisoner is saying The last level was too hard for me, I couldn't beat it >.< so now I don't get to see what happens. Apart from that, very well done, congrats on a great game :D
Dec 3 06:05:31 12m 56s Ludum Dare: The Game ♥ 3 You're selling to the right audience here, that's for sure! A simple and well polished management game. I wish it were possible to know a little more about what goes into deciding if I make progress or not, because I sure didn't make much. Also sad that I got dumped and disowned :/
Dec 3 06:18:08 12m 37s You Get Two ♥ 2 A clever idea. I like the card dragging mechanic a lot, it's very clever and fits the game perfectly. My big complaint is that it seems like the cards are trying to tell this meandering story where you have to make decisions to move ahead (i noticed that when I swapped one card back and forth, I always got the same third card), but it's hard to follow what this story is, because I can't tell what activities the icons represent. Good core mechanic, would be nice to see more transparency around the "tree" of activities.