Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → SethR
Feedback comments for LD43
SethR's games and stats for all events →
| Timestamp | Since previous | Game | SethR's comment | |
|---|---|---|---|---|
| Dec 3 01:57:40 | 43 and Me | ♥ 1 | I won! Interesting how it's a persistent (or using a deterministic seed?) number map instead of random each time you tap up and down, so you can't like cheat until you get the # you want. | |
| Dec 3 02:07:42 | 10m 02s | Sacrifices for Santa | ♥ 1 | Satanic rituals and Santa really do go together well. One idea for possibly more strategy is if the size difference in cookies made a bigger difference in points they gave. Cookie size could get larger the farther away from the sacrificial circle |
| Dec 3 02:18:03 | 10m 21s | Clucked Up! | ♥ 3 | Really polished and a nice challenge. My best is only 4 chicks, but that could be because the anim of seeing them die is fun |
| Dec 3 03:18:38 | 1h 00m | Tower of Sacrifice | ♥ 1 | Excellent. I couldn't jump back up after going to a lower area on level three, unsure if level design issue or old person's lack of platformer skills |
| Dec 3 04:37:09 | 1h 18m | Dungeon of Lost Items | ♥ 1 | I like holding down the ENTER button and feeling like god as levels are created and destroyed at my whim. As for the game, it feels solid but I feel like I'm missing something because I never got close to the stairs |
| Dec 3 04:43:07 | 5m 58s | Tezcacoatl's Dance Dance Paradise | ♥ 3 | I really like this, difficulty and how long I lasted seemed about right. (Yeah, diagonals were the death of me) High score on the main menu still said 0 even after I did pretty dang good (in my pathetic estimate) so either a bug or personal insult, unsure 😏 |
| Dec 6 23:36:43 | 90h 53m | Penance | ♥ 1 | Pretty fun after I stopped killing shopkeepers and figured out the right click to collect thing. Monsters don't respawn do they? So the goal is to kill them all? I died right before I did I think. |
| Dec 6 23:47:49 | 11m 06s | A Town of Questionable Morals | ♥ 1 | Hmm, looks like you made everything, why wasn't this submitted as Compo instead of Jam? (maybe you needed the extra day of time?) In any case, nice job, glad I can finally play a game that realistically reflects the timing of my real life love making. I feel like up arrow should be an alt for jumping. |
| Dec 6 23:54:54 | 7m 05s | Grauby Grauby | ♥ 1 | Great use of the theme, fling mechanics and "slymeing the wall" felt great. |
| Dec 7 22:25:16 | 22h 30m | Tama Gone Wrong | ♥ 1 | I like how this tells a "story" via gameplay mechanics and gives the player the privilege of figuring out and understanding what's happening. |
| Dec 7 22:47:51 | 22m 35s | Nature is Harsh | ♥ 1 | Text to speech has come a long way! I had to give up on the level with 10 babies.. HOW IS THAT POSSIBLE!?!? Really good entry, very educational about nature. I'd have liked a way to arrow-shoot babies without needing the stomp. (just to save time) Nice to see Flash still kickin' |
| Dec 18 22:41:00 | 263h 53m | Demon Rising | ♥ 1 | Solid and polished. WebGL version worked great for me, one of the few games that worked well on my 21:9 monitor after clicking fullscreen. The dissolve shader effect rules, now I need to figure out how to put that in one of my games someday... |