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Feedback comments for LD43
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| Timestamp | Since previous | Game | rosypenguin's comment | |
|---|---|---|---|---|
| Dec 4 18:22:37 | ANGRY MOUNTAIN GODS | ♥ 0 | Great work, I loved the board game feel and the range of actions you could do to affect opponent hikers. I initially thought the game was turn based, so I would only choose 1 action per "turn" (spawning a tree, moving a goat, etc), which made it really challenging! I agree with Shawn above that allowing the player to spam those actions made it a bit on the easy side. But overall it was very fun, loved the low poly graphics. Would love to try a multiplayer version as well. | |
| Dec 4 18:37:19 | 14m 42s | Fire and Atlas | ♥ 1 | Cool game concept and great polish with the art, animations, sounds, and transitions! It took some time to get the gist of the game but when I did I had a lot of fun with it. I do with the chests could open and provide a little more reward, maybe sometimes they can replenish some shovel points? Overall great work and great interpretation of the theme. |
| Dec 4 18:46:12 | 8m 53s | FTD : Fixin' to Die | ♥ 2 | This game has so much personality -- from the phenomenal pixel animations to the ridiculous voice acting! Also nailed it with the theme; fantastic work! |
| Dec 6 19:34:36 | 48h 48m | Lighter Than Air | ♥ 2 | So charming, the music and art just tie everything together. The physics gameplay is fun, loved all the fun interactions such as throwing people into mines, chopping up birds with the propeller, drowning people, etc. Great work! |
| Dec 23 23:19:43 | 411h 45m | Colors of Your World | ♥ 1 | Found this game on /r/celestegame and was pleasantly surprised to see it was made by you! Loved the Celeste influence, and good amount of content for a jam. Only nitpick was the color of the cat blended in a bit with the background when the second to last color was removed. But otherwise great game! |
| Dec 31 17:01:46 | 185h 42m | Sacrifice Now | ♥ 0 | Nice job, felt very strategic. I played through a couple times, I like how there are different results from each scenario. Sometimes the village is friendly and sometimes they just take two of my people for no reason haha. This was a fun entry, good work! |
| Dec 31 17:08:53 | 7m 07s | Can't save them all! | ♥ 0 | Such a simple concept but great execution. There was a surprising amount of strategy involved, I lost a lot so many people the first time, but the second time was able to strategically sacrifice smaller groups of people. I wish the art was a little more aesthetically pleasing, I almost skipped this game. |
| Dec 31 17:21:37 | 12m 44s | Blood God | ♥ 0 | Pretty fun and challenging, I played through about a dozen times. It seems like every enemy on the map has aggro on me as soon as I start the game. Even if I stay still and kill all enemies in view, a bunch of archers will come in and start shooting, giving me very little opportunity to harvest the blood of the corpses. I think it can be more strategic if enemies had a shorter aggro range, and if they don't start shooting arrows until they appear in the screen, it would improve the gameplay feel a lot! My favorite part is shooting incoming arrows with blood to deflect them and seeing the red deflected arrows kill nearby enemies; that was a cool touch! |
| Dec 31 17:37:11 | 15m 34s | Together We Clear | ♥ 1 | Great idea using the snake mechanic to create a puzzle game that fit the sacrifice theme. The puzzles were fun to solve, but were frustrating when one little timing mistake like running into a wall too early would cause you to have to start the level over. It feels like bringing the chalice back to the entrance is a bit overkill, as the puzzle is already solved and the only thing left is to navigate back through the castle that you've already navigated before, only with extra risk of hitting the walls. I think the game can benefit a lot from having music that went with the beat of the knight's movement to help with the timing better. Overall good work! |
| Dec 31 17:57:04 | 19m 53s | Spirit Dungeon | ♥ 0 | Neat entry with a unique concept of taking away the player's senses. I wasn't too sure of the difference between the second and third sacrifice, as with both I could just spam the attack button to "see". Combat could be more difficult, and the spikes were annoying in that they hit even if the player is barely stepping inside of the tile; I got hurt from spikes way more than any enemy. But overall I had fun with this and I wanted to keep playing to see what was in store for me. |
| Jan 1 03:26:12 | 9h 29m | PhotoSheep | ♥ 1 | I had no idea you could script games in Photoshop, very impressive! I found it funny that you could compliment the sheep's ears even though it has no ears. Congrats on the Innovation win. |