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kr4ft3r

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TimestampSince previousGamekr4ft3r's comment
Dec 5 00:56:01 Soul Clicker ♥ 4 It sure felt great to see nice graphics after all my text based misery. Characters are so amusing it took me half a minute to figure out they are not X-flipping when changing direction. Demons look lovely in particular. Gameplay starts as addictive, the only problem is the game doesn't scale difficulty up (tho I'm sure you know this yet ran out of time), so after raising the first three demons and becoming invincible, I realized getting 1000 souls to summon Satan will be pure OCD and no challenge, tbh by the time I reached 800 I was thinking "I'm really not enjoying this" but I just had to see the guy. Good exercise in how to make a fool click over a thousand times. Literally the only mistake you made was not adding at least simplest form of difficulty scaling (like spawn 5 additional farmers per 100 souls owned) that is all you lack for a great game. Oh, now that I think of it, I did made a sacrifice that I had to do (tedious clicking with no challenge) in order to see Satan, so I guess you will get higher score in theme category than what I was thinking at first. Good job.
Dec 5 01:30:34 34m 33s Price of Power ♥ 1 Maybe you should make a compilation of IQ test games, where you don't let players see any sort of how to play instructions, and the main challenge of these games would be to figure out what is going on, what the rules are and how to win. I believe that would keep me more amused than trying to figure out written instructions and feeling stupid, and then failing to use the little of what I understood ingame and feeling stupid again. Either that or start simplifying your ideas. Some rules must be sacrificed. Nice take on the theme. The game is actually good once the rules are understood.
Dec 5 02:02:47 32m 13s Miserable Morene and the Raiders of the Gold Blum ♥ 0 Frantic gameplay, left/right mouse button thing felt simple yet fresh. Really good music. Interesting graphics style. Those double color girls just break my brain, not sure if adding them is good for gameplay.
Dec 6 19:50:07 41h 47m Sacrificial City ♥ 1 Amazing job considering you worked alone. Plenty of little details in graphics. Some sort of marker or color change which shows whether stat is going up or down would be useful. Music is crazy but it goes well with game's tick timer. I can't say I was very successful and got very far, but the game kept me amused for some time.
Dec 7 21:07:12 25h 17m Ossium ♥ 2 Nice music and graphics. Main character is very likable. It took me a while to figure out what the instructions say. I found this sacrifice of health can be avoided by slashing and then jumping over and behind the enemy in time, ofc good timing and space above heads is needed. I fell down a few times and when I finally got to what I expect to be end game the last skeleton got me stuck by pushing me into wall as I jumped, so I ended up forever stuck there midair between skeleton's big skull and wall.
Dec 7 21:38:37 31m 25s For You ♥ 1 You have talent for writing in a clear way, my brain didn't hiccup while reading at any point. And very good engagement with characters. (Warning, spoilers ahead...) On the first run, I almost didn't give Bertram my capelet, not knowing what consequences for sacrificing myself lie ahead. Was it not for his damn lack of complaining. Everyone arrived safe and sound. I replayed and went through other options. Interesting ways to end. Good job in overal!