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Feedback comments for LD43
Bros.'s games and stats for all events →
| Timestamp | Since previous | Game | Bros.'s comment | |
|---|---|---|---|---|
| Dec 11 10:09:21 | I Am Bird | ♥ 1 | I'm a simple man: I see Birb, I like. All jokes aside, it is a nice entry. I really enjoyed it. Simple yet effective. Thanks to the upgrade mechanic it gets addictive. | |
| Dec 11 10:51:28 | 42m 07s | Free-Bug | ♥ 0 | *"Sacrefices must be made"* is a difficult theme to realize in a perfect way. That's what I thought. And then I played this game. This game is definitely a prime example for this theme. Thank you for this experience. The other aspects have already been mentioned by the others, so I won't repeat them here. The only concern I had with this game is, that at the end, my browser (Firefox) stoped responding completely. Probably some optimization missing. Still good enough for a COMPO Entry. |
| Dec 11 10:59:55 | 8m 27s | Spells and slimes | ♥ 1 | That is a very interesting approach on this LDs theme! I really enjoyed it. With 97 spells to unlock and enemies with different resistances (e.g. Ice-Slime will not be affected by ice) it's really polished. As @wowa mentioned, hints would be pretty helpful. |
| Dec 11 16:13:10 | 5h 13m | Mage | ♥ 1 | Gorgeous Artwork, I really liked the effect you used on the lifebar. The Wizard has fast movement, which is pretty good, but the jump is to short imo. I can't get onto the platforms as fast as I wish to do, especially compared to the overall speed of the game. One thing that would be nice, is an enemy counter, a score or something to know, how good one actually was. |
| Dec 11 16:23:26 | 10m 16s | Sacrifices must be made | ♥ 1 | Fancy graphics. The moneybag on the back of the player is a nice touch. The controls, however, are as the others already mentioned very clunky. A different key for shooting would be better, since the spacebar always lead to scrolling down on the page... I liked the exploration aspect of the game. Entering buildings and leaving them has been implemented in a nice way. |
| Dec 11 16:32:07 | 8m 41s | Paw Of Black | ♥ 0 | The idea is totally macabre, but it implements this LD'S theme just perfectly! Atmosphere and graphics are very fitting. Only thing missing is a nice jazz tune playing in the background. |
| Dec 11 16:42:00 | 9m 53s | Sacrifices in the Cat Yard | ♥ 1 | The sound design is really good. It even has voice output! Moving, jumping and landing feels nice. The minimalistic graphics work just fine, but I had a hard time finding the small lizard (assuming it is a lizard) on the right most wall. |
| Dec 11 16:54:13 | 12m 13s | bamb | ♥ 1 | This one feels like a complete game. How did you guys managed to create something so nice in this short time :O? Absolutely impressive. The flat design is pretty appealing and the music simply fits. Moving the cards is extremely responsive. The AI is pretty strong. Selecting a difficulty would be an idea for a next version or something. |
| Dec 11 17:04:55 | 10m 42s | The Depths of Fortune and Glory | ♥ 1 | The low-rez graphics turned out pretty good. One can still identify, what's going on. BUT a window resizing functionallity would have been desirable. (After looking into your code, I saw that you explicitly disabled that, although you handled the `resize` in your Screens...) Everything else has already been mentioned. Also pretty cool to see another Jammer using LibGDX! Keep up the good work. |
| Dec 11 17:27:02 | 22m 07s | Together We Clear | ♥ 1 | This is one of the best Snake-like games I have ever played. I love the variety of stuff in the levels. Skeletons, mages, indiana jones rocks... Pretty polished. There is room for slight improvements as the others already mentioned, but still a very good entry! |
| Dec 15 21:42:36 | 100h 15m | Make the good choice ... | ♥ 1 | I agree with @red: The controls are totally wierd. An additional control scheme would be really helpful. I don't know, if this is a bug, but I got stuck at the selection of the hero. No matter what I pressed or clicked, I could not select a player. After restarting the game, I couldn't even get past the first door. Really strange. But some positive stuff: I really liked the tutorial-like start of the game. Pressing the movement keys, and highlighting the pressed ones is a neat idea. |
| Dec 15 21:44:14 | 1m 38s | Bird Cop: Sacrifices Must Be Made | ♥ 0 | Still broken. Man, I really wanted to play this game. Bird Cop Nooooo D: |