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Acr515

Feedback comments for LD43

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TimestampSince previousGameAcr515's comment
Dec 5 00:57:23 Bummed OUT! ♥ 1 Neat little game! The graphic scheme grew on me as I continued to play the game; it was dark and it fit the mood of your game well, as well as complementing the music. The control scheme flowed well, however I didn't have as much control over the player's aim as I would have liked to. Otherwise, I had fun. Good job!
Dec 5 04:19:39 3h 22m Vikrifice ♥ 3 Nice game! The graphics were great and left nothing to be desired. Your levels were designed pretty well too. The audio worked, but it became sorta repetitive as the game dragged on. One of my main criticisms of your core gameplay is that it wasn't always immediately obvious to me what event was happening (player death, clearing a level), or what an object's purpose is (didn't completely understand the cooking pot at first or see the spikes that killed me multiple times). These are definitely small issues, and didn't overall impact how I rated your game with any significance. Great job!
Dec 5 19:12:42 14h 53m Little Kingdom ♥ 1 This is one of the first games that I've played so far that's felt relatively polished compared to other entries. The music is pretty nice, and the graphics are great too. The gameplay was a little annoying for a couple reasons. My camps and towns would all repeatedly have ludicrously expensive requests one after another, and I wasn't able to keep up while maintaining a profit. I didn't completely get why a camp would drive its income rate through the roof before destroying your kingdom, but it did help in me making money. Also, I felt like I should be able to build bridges to preexisting amenities. Nothing was more annoying than a camp wanting a fence when there was a fence directly adjacent to it. There's also a bug where to buy a small town I had to click on the medium town icon. I also thought some GUI interaction sounds would've improved the game a lot. This is all very fixable, though. Good job on a great game!
Dec 6 18:40:49 23h 28m Fist of Wrath ♥ 1 Interesting little game! It took me a little while to grasp the strategy, but I was eventually able to power through all the levels (sometimes the humans stood in a line and never moved...) My one suggestion would be to make the damaging concept a little more interesting. I felt helpless when enough fire towers showed up to blow right through my health bar, and there wasn't really anything I could do about it. Instead, I would make it so that A. fireballs only damage you when they hit you, B. make fire towers show up more frequently, and C. add in another form of damaging, such as the villagers lobbing arrows at you as the game goes on. Nice job with your entry!
Dec 10 04:14:53 81h 34m Do It for Their Sake ♥ 0 Nice game for your first! I'm going to second a lot of what other before me have said in saying that A. having to learn on my own that diagonal movement is possible was a little annoying, and B. having slow-travelling bullets undermines the fundamental concept of your game. I also think this game could use some background music; it would really add to the overall mood of the game. I liked the graphics; they definitely did what they needed to, but I didn't care for the font you used for the move counter/end dialogue (I saw you're using GameMaker- I'm not sure what font you're using or how you're using it, but if you have a font resource in your tree then toggle anti-aliasing to OFF or 0, and turn high quality off. This'll make the font gel with the style of your game nicely!) I did manage to clear every level, and I really liked the level design and the gameplay in general. Personally, I'm not great at designing puzzle games, but you did a very good job! Your theme interpretation is great too, and it's the first one I've given 5-stars for. Nice job!
Dec 10 18:43:19 14h 28m Together ♥ 2 This isn't a game if you're looking for a game experience, but still sorta fun if you just wanna draw for a bit. Presentation was well done, you fit the theme okay, but the music got a little monotonous after a while. Nice job!
Dec 10 18:55:51 12m 32s Effigies ♥ 1 Holy cow that was really hard... I really liked your concept. The level design was great, and the core mechanics were solid. My only criticism of the core of your game was the moving blocks. It seemed to confuse your concept a little bit (a game this difficult shouldn't confuse me with moving objects in addition to the already static ones). Also, I felt like your audio didn't all gel together, but this wouldn't be a very hard thing to fix. Great job with your game!
Dec 10 19:11:10 15m 19s Just delete them ♥ 1 The concept is great! But the execution could use a little work. The graphics seemed to lack much cohesion in their simplicity and style. Also, the music was relatively annoying throughout the game. I also had the black screen as Player 2 did, but I never would've known to turn the music up. The lack of any GUI and limited user support was what really made the execution fall flat. This among other things would really bolster your game, and it would make it miles better and into a great final product. Nice job! (You're also my first 5-stars for innovation)
Dec 11 01:43:31 6h 32m Charming's Sacrifices ♥ 1 Sadly, I didn't really understand what was happening the whole time. I think adding a health bar to the enemies would make the game in general much clearer. I did really like the graphics though; they looked very nice! Good job!
Dec 11 03:37:02 1h 53m The best sacrifice ♥ 1 Great concept! It had to have been difficult to put this entire 3D game together during the 72 hours, but you executed it spectacularly. My two minor gameplay complaints were the view sensitivity being too high for my liking, and the fact that the single sacrificing tower was difficult to get up, since half the map was trying to do the same thing. Also, I think that some visual feedback on physical strikes would really enhance the experience, but I haven't got any other criticisms. Fantastic job, I had a lot of fun!
Dec 11 03:46:44 9m 42s BloodTrail ♥ 1 Very interesting RPG game! It comes very close to being a polished product; it mostly needs some audio, diversity in battle options, and a little more player direction (no tutorial left me a bit confused in-game). Nice job!
Dec 11 03:54:08 7m 24s Creatures of the Night ♥ 1 Neat little game! I agree with Flatgub in that sometimes I felt I didn't have enough skeletons to fend off the knights. I thought the art style you went for was executed well, and you did a nice job!
Dec 11 04:00:31 6m 23s Neon Tank Warrior ♥ 1 Nice game! The graphical style you went for really stood out to me, and I liked your interpretation of the theme; solid, and not distracting from the core concept of your game. Two of my criticisms are that I feel like the tank should have more health OR there should be less bullets (either that, or I suck at these games :/), and that I feel the path to the end of the game should be a bit more straight-forward. All the dead-ends I found were a bit irritating. I really like the rest of the game though, and you executed it marvelously. Great job!
Jan 30 04:00:51 1200h 00m Documentia ♥ 1 Dear god that was clever. I wish I had seen this during voting... Your game is simply incredible. I did end up finding the name. I felt great resolve. Everything was spot-on; you nailed the audio, the mood, the graphics, and just about everything I can think of. You should be very proud of this game!