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Feedback comments for LD42
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| Timestamp | Since previous | Game | wrexialmt's comment | |
|---|---|---|---|---|
| Aug 13 18:27:53 | The Crunch | ♥ 1 | i like how it says "Ratings received: 3" when there's no playable link.... just shows you how bs some people are on this site | |
| Aug 13 18:31:53 | 4m 00s | Get Comfortable | ♥ 1 | Footsies!! Haha great entry it was fun to play. Love finding pico-8 games mad respect, i've tried to make one back a few years and i was like... yeah... nah.... xD |
| Aug 13 18:45:11 | 13m 18s | The Post Office | ♥ 0 | As @henry-sneed mentioned, i had the same issue with the controls. Sometimes it seems you can have 2/3 boxes in the air, sometimes its locked to one. I think this is a very good effort, i liked the concept it feels like a reverse breakout but well executed. Music was really on point albeit a tad repetitive towards the end of the play session (3/4 minutes). And the art is just "ok"-ish. The flickering character was annoying but that's a "o shit no more time jam bug" not something that affects the score for me personally cause its an easy to fix. Overall a really good effort on my books! |
| Aug 13 18:52:38 | 7m 27s | The Adventures of Stickman in Macrosoft Doors! | ♥ 1 | My first 5 star in a category right here! That was absolutely brilliant! Who thought of adding the guy talking and the ads is pure genius! That being said, and this is just because i nitpick a lot to give feedback even though it doesn't fully represent my voting, the character feels "too floaty" for me, especially while in mid air. Very well made and you guys should be proud! |
| Aug 13 18:57:55 | 5m 17s | Crumble | ♥ 2 | Let me start by saying, this is awesome! The character having his tongue out was a great addition imo to the "jovial" feel with the audio. I'm not too fond of floaty controls (it seems like a trend in this gamejam). Makes you overshoot way too much. The art is amazing, simple looking, clean, definitively need a lot of skill to pull that style so well! I honestly don't know if there's an ending, cause i never managed to survive for the time duration or to find "an objective", so if there is, please let me know :p |
| Aug 13 19:02:28 | 4m 33s | Big Box Mania | ♥ 1 | This is a compo entry that feels polished to see. Its easy to pickup and play, i think the SHIFT (thanks for the bold on this page) is kind of redundant and it doesn't seem to affect much until WAY late on the game. But that's my only nitpick. EDIT: "I have this thing where I start making games a lot, but never finishing them." this is exactly the reason why gamejams are awesome! |
| Aug 13 19:10:48 | 8m 20s | Tappy Face | ♥ 1 | Holy damn this feels so good to play (on pc i've tested). Like seriously, good job. I'm so glad you managed to fix the taps sometimes not responding which I've followed you from. The star shape is an amazing idea on the theme, like no idea how you guys managed to think of it. My only issue is with the green small triangles, those things are bastards i tell you ... One small thing.... WHY NO AUDIO :'( it'd tie the game up sooo well. For the jam you're free to use open source clips (with credits) Remember to vote + leave comments other people's games so you get voted back! :D Would be a shame for this not to get placed in the rankings. |
| Aug 13 19:18:04 | 7m 16s | Crash·Data | ♥ 1 | Holy hectic mother of god. This is amazing! So fast paced (refreshing from what I've been playing lately [and ours]). The controls are "weird" in a good way. Once it clicked i was like, "OHH that's why!" which is basically after the first few things start spawning. Great art style too. My only nitpick is, sometimes the files stop in mid air... which seems random... not sure why. I'm guessing its a bug cause it happens rare enough, but it was common enough that it could be a feature.... or was it.... A VIRUS! *dun dun duuunnnn* |
| Aug 13 19:23:23 | 5m 19s | Dear Leader's Diet Plan | ♥ 1 | I'm guessing I won once, and I lost once.... not 100% sure, but it feels good to play. Don't think it's intended to "just spam space" and win though, but the sfx and music is on point. I like the rotating world element of the game, it feels, "good to play" for lack of a better term. As i mentioned earlier, my only issue is with the ending... I'm not 100% sure whats happening. |
| Aug 14 12:05:26 | 16h 42m | Mini Royale | ♥ 1 | that was relatively fun to play. I like how the ai is "simple" in terms of you know what they're going to do after a bit but hard enough cause you covered all the areas with shots. I'm sure there's like an optimal play-through though. I like the graphics and gore effect and the "GAME" sfx cracked me up first time i heard it. Good job ;) |
| Aug 29 10:56:24 | 358h 50m | WearOut | ♥ 0 | I like the story, feels like a titanic sort of thing (at least at first), the only complain i have (and i see this mentioned above me) is that you can simply turret and spam W without any repercussion, thus making space/a/d honestly useless which is a shame because I liked the balance between space and lives. One other nitpick, is on the animation side, make the "extended kick" model the same as the hit box, even if the character would deform for that 1-2 frames imo it would've given the hits way more "umph" and feel more powerful. Good job as your first completed jam, i hope to see more of your games :D |
| Aug 29 11:03:18 | 6m 54s | Blob Attack | ♥ 1 | I like how the transition works between "ok lets platform to find the blocks" to "ok lets puzzle to clear this shit". After 2 runs I managed to understand the concept without just flat out dying xD. I could easily see this mechanic polished up and refined into a seriously good game. Good job! :D |
| Aug 29 11:12:11 | 8m 53s | Space Junk Jettison | ♥ 0 | That was... interesting. Not sure how I feel about the controls, I get that there's an upgrade that "fixed" them to a certain degree, but they still felt a bit too "floaty" for my liking. The art and style are top notch. I kinda regretted getting the attractor first since it was bugging out and the thing just hits me in the face even though i was facing it, but it was WAY too useful when it worked. So I like the concept and most of the game, but the current implementation needs tweaking (obviously its a compo entry ffs ;) but im honest in reviews). Imo, focus a tad less on art variety and a bit more on the actual balancing of the gameplay for future entries. Good job man :D |
| Aug 29 11:19:40 | 7m 29s | HexaGlitcher | ♥ 1 | Solid entry, i like how the floor has multiple states (red/yellow/idle and all colors in between), that makes the area so dynamically awesome. I think one missed opportunity would've been that the orange enemies if they die they'd "clean" the floor instead of being "just a bigger red enemy". Another small nitpick (which i assume this game was made for downloaded version mostly) is that the controls sometimes bug out in webgl especially when you "drag" while shooting. This is easily fixable though but just a heads up ;) Really fun mechanic though good job! |
| Aug 29 11:26:00 | 6m 20s | memBrain | ♥ 1 | This game is simply on point, honestly one of the best which i've played so far! The detail of the room transition between hidden and visible is simply awesome, the mechanic of storing just a few rooms to be lit while allowing us to walk in the dark is great. Honestly i could see this game evolve into a fully polished released game that would go straight into my steam library. Good job, and I expect this to be top 50 for sure :D |