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TerraCottaFrog

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TimestampSince previousGameTerraCottaFrog's comment
Aug 13 01:48:32 Cunctan's Square ♥ 1 I really like the transition effect, it really elevates what would otherwise just be really simple graphics into something that feels pretty polished. The mechanic is executed well, and I appreciate that there is never an impossible situation with the white blocks. One thing I would have liked in the level design is fewer long tunnels. Red enemies tended to block my path there, and all I could do was wait. If anything could be done to improve the performance, that would also be good, since it gets a little bit frustrating having to wait for the turn to complete. A final note is that it would be good to have some predictability in the red enemies movement. It felt random which direction they went. Learning how to avoid them consistently would have been a neat feature. Overall though, a great entry, and it was a lot of fun to play!
Aug 13 02:06:33 18m 01s Hydrogenic ♥ 2 Love it! I was excited for this one since I first saw the gif, and it lived up to the hype. It feels really polished visually and the level design is a lot of fun. I wish it had some music, since I feel that would have tied the whole mood together, but its still really great. The controls also felt a little bit weird at first, although I don't know how that could be fixed for something like this. The biggest thing to add would probably be a timer for score. This is the perfect game for learning how to execute everything with perfect precision, and a timer would be a great way to reward that. Overall, awesome entry!
Aug 13 17:39:46 15h 33m Edge Of Space ♥ 2 I enjoyed this one a lot, all of the enemy fire patterns are a lot of fun to navigate and it has a great feel, but there are a few points in it that I feel could really have improved it. First is a direct connection between your health and the wall. It feels arbitrary to have two forms of death. I feel like the game could be a lot stronger if you combined them, and made it so that when you get hit the wall gets closer to the player. Also, it sometimes felt like the wall sometimes moved a lot faster than others, and one game I got almost none of the large enemies that really stop its progress, so it felt inevitable in a bad way that I would be engulfed. The controls of the game should have more options. I have a decent laptop, but it can't press the up and left arrow keys and space at the same time (I know). The option for using Z or another button to fire would be appreciated so I could use my right hand for movement. Not a big deal but it hurts the experience a little bit. The graphics and sound are awesome. I love this visual style, and the execution with the crt effect and all of the different enemy graphics is simply amazing. Excellent work. Overall, a really fun experience. Good work!
Aug 13 17:44:05 4m 19s Gü hunters ♥ 1 Really fun game, and I love the strategy that comes from the very simple mechanics. The sprinkler is very satisfying to use, and I found myself playing the game a few times in an attempt to completely extinguish the gu in the second level. (I never quite managed it) I would have loved to have some sound and music. Also, something I missed in my first playtest is the ease in which you can beat the final level. You can just mosey right up to the red gu and fire at it from within. Some sort of health system could prevent that. Overall a really enjoyable experience. It would be great to see it expanded with some additional levels and maybe some new types of goo and anti-gu technology. Great work!
Aug 13 17:52:21 8m 16s Backpack packer ♥ 0 Incredibly frustrating, yet inexplicably satisfying. Now I want to know how many combinations there are that work... The art is great, too : )
Aug 13 19:21:40 1h 29m Interstellar Stupidity ♥ 2 I really love the feel. The graphics and sound give just the idea you're looking for. Fantastic work. I do have a few complaints, however. I feel that it was a little bit hard to tell what was going on, and what would actually hurt me and what wouldn't. There needs to be some animation of falling through the floor, maybe some pause in the action or other effect when you get hurt, to show the player what is actually happening. The game is also very lenient with extra lives. I racked up about 10 of them by the time I quit. ALso, I agree with the previous poster about how the tiles felt like much less of a threat then the enemies. Maybe if the game was slightly slower and there was different level layouts? That way it would effect the way the player navigates the level meaningfully, rather then occasionally suprising the player with death. Overall, though, really impressive, especially the visual style, which, again, you nailed. Great work! EDIT: The enemy designs are priceless, btw :P
Aug 13 19:47:51 26m 11s Lava Rider ♥ 1 Probably the most fun gameplay I've seen in a game so far. The movement and all of the different enemies make the game really interesting. I've noticed a few things about it though that are a little bit annoying. First, the scrolling feels choppy for some reason. I'm not sure why. Is the game running at 30fps instead of 60, perhaps? Second is that while the menu music is really really good, the in game music feels a little bit off key. Third, and most importantly, the theme feels a little weak. The dust wall doesn't have that much of an effect. I think that the dust wall should get closer when you are hit, rather than having separate lives. This way it always comes into effect, it feels like a integral part of the game, and it makes tension increase faster for players who can't get as far into the game. Every player should have the feeling of encroaching space, not just people who play the game a lot and see very far into it. Overall though, its a great experience!