Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → sewerbird
Feedback comments for LD42
sewerbird's games and stats for all events →
| Timestamp | Since previous | Game | sewerbird's comment | |
|---|---|---|---|---|
| Aug 13 09:48:24 | ASCII CAVE | ♥ 0 | I can't see to crash anything, and there doesn't seem to be any guns to shoot off. It's not a big problem though because there aren't any enemies to shoot at :-) Just needs more time: I like the idea of a text-based 1944 game. Compo crush? | |
| Aug 13 10:02:50 | 14m 26s | Uroboros Initiative | ♥ 1 | I definitely thought it was intriguing, but I just couldn't really wrap my head around what to do. I delayed what seemed like the inevitable, making as many and as large triangles as possible to contain the mutating squares, but not actually sure how I'm supposed to win. It had a definite mood though! |
| Aug 13 14:32:36 | 4h 29m | Kingdom Brunel in the Temple of Teacakes | ♥ 1 | Sensitivity of controls was pretty touchy, but I really liked the sound design. It was a little difficult to see, and the motion was a bit floaty, at least for me. Good show though :) |
| Aug 13 14:45:25 | 12m 49s | MASTER OF POWER (vs jealous villagers) | ♥ 0 | I'll echo the issue about the controls being clunky on dual-monitor: window-locking would've been real nice. I also got stymied at the menu until I realized I had to click and hooold the menu buttons to make them work. I loved the music you composed, it had a good theme, and the graphics seemed right out of Final Fantasy for the folks. I was expecting some more interesting mobs to show up, or for the level to end at some point, but was a nice 5 minute romp: I got to 700! |
| Aug 15 13:06:15 | 46h 20m | JUNKYARD | ♥ 1 | Hah, very nice! If you were to revisit/expand this though, I *REALLY* was expecting big combos to "dig me deeper": if you have a really high score, you really ought to have tunneled deep into the landfill :) |
| Aug 15 13:34:22 | 28m 07s | Defragmentare: Bring Order to Chaos | ♥ 0 | Made me wish I had taken the defragmentation algorithms class back in college! Well executed over all, although there's something tactile-y 'off' about the moving of rectangles around. I understood the wrapping, but click-selecting-dragging wasn't always very snappy, which added some frustration. It felt challenging without being unfair, though, so I had a fun 10 minutes :) |
| Aug 15 13:40:22 | 6m 00s | Wells cleaner | ♥ 1 | It look me longer than I care to admit to realize that shooting the gun had recoil by which I could move: could maybe point that out with a quick banner, because it made me think the game was broken for about 3 minutes, haha. I liked the visuals, and I'm a sucker for fart sounds, so: good go! |
| Aug 15 13:46:29 | 6m 07s | 80-tnite | ♥ 0 | It's alright: respectable entry for learning TIC-80. I did find myself quickly dashing to get the mining axe: it's reusable? Because I just ran to get it and dug right to the exit, so the game felt 'mastered' almost immediately. |
| Aug 15 13:54:54 | 8m 25s | Field of Bodies | ♥ 1 | Blah, couldn't get past the controls after four tries. I understand abstractly what I'm supposed to do, but I'd've been greatly helped if the view 'rotated' with my orientation. |
| Aug 16 15:15:39 | 25h 20m | Final Voyage | ♥ 2 | Very polished for just a few days! I'll admit I didn't get super far, since I didn't quite crack a strategy. But I thought the art was quite good, and I liked the voice-overs. I was a bit overwhelmed trying to figure out what to build for defenses, and I didn't have a very strong idea of what things to prioritize: the spread was intense. But my inability to play RTS games doesn't stop me from giving this a big thumbs up |