Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Sambi
Feedback comments for LD42
Sambi's games and stats for all events →
| Timestamp | Since previous | Game | Sambi's comment | |
|---|---|---|---|---|
| Aug 13 20:49:40 | Stock the Shelves | ♥ 1 | I kept getting Game Over screen over and over even though I was not even close to the red line. Do I need to be careful with the fragile boxes or something? Had fun when I really got long into a level had to work a bit to move those boxes quick enough 😄 . | |
| Aug 14 14:30:42 | 17h 41m | Edge of the Universe | ♥ 1 | Awesome game! Got somewhere over 20000km from start and still had some 2000l of fuel in the tank :D. Cool cool cool. |
| Aug 14 18:35:45 | 4h 05m | AutoSpace | ♥ 1 | The character and the title screen look so cool 👍 ! |
| Aug 14 18:42:36 | 6m 51s | Bunnies out of Space | ♥ 1 | Cool game! Got this error though: Error main.lua:53: attempt to index a nil value Traceback main.lua:53: in function 'is_wall_tile' main.lua:88: in function 'is_edge_tile' main.lua:266: in function 'fn' utils/functional.lua:17: in function 'fn' utils/functional.lua:4: in function 'get_legal_chamber' main.lua:622: in function 'update' [C]: in function 'xpcall' |
| Aug 15 19:20:14 | 24h 37m | Out of Space | ♥ 1 | That was COOL! Lovely graphics! |
| Aug 16 20:38:51 | 25h 18m | Temple of Ungrow | ♥ 1 | WOW! That was so awesome! So many cool mechanics :D. How did you find the time to do all THAT? Well done! I was fully engrossed in it all the way through and had fun! Went through walls couple of times but that was obviously ok. |
| Aug 17 14:41:37 | 18h 02m | Vanishing Space | ♥ 1 | Cool idea and fun game! My High Score was 11316 in the end :]. I like those explosion effects :D. |
| Aug 19 18:59:36 | 52h 17m | float and stuff | ♥ 1 | I somehow got stuck in the second level when I was trying to figure out how those blue cubes move. I had moved so that I was on the only square next to a blue cube and the cube moved away and the square disappeared... So the level did not restart as I could not move at all :D. float_and_stuff.JPG I felt that the real-time nature of the enemies was a bit much, but maybe that is a good way to differ from other similar games. But in the end it was really fun to play and fast paced after I got used to the mechanics. |
| Aug 22 07:32:59 | 60h 33m | Box-O-Matic 4000 | ♥ 1 | Pretty fun game! Maybe there could be a bit more variation with the boxes' sizes and shapes to make it more interesting. It was good that I could use CTRL instead of left click because it was a bit hard to do with my laptops touchpad. It would be nice if that was mentioned in the description. |
| Aug 22 14:32:59 | 7h 00m | Fall of the Melanots | ♥ 1 | Link to the game is missing. |
| Aug 22 14:58:55 | 25m 56s | Super Crush | ♥ 0 | There seems to be something wrong with the Web-build. Sometimes I would just pass through the boxes and outside the level. Didn't figure out when and why it was happening but since it happened once I was usually not able to do anything about it. Ssuper_Crush_Bug.PNG Ssuper_Crush_Bug_2.PNG This didn't seem to happen in the windows-build. It was fun and good challenge after I donwloaded that, but I would have appreciated a coundown number or some kind of a meter/bar to see how many moves I had left. The inevitable crushing felt a bit sudden 😢 . |
| Aug 24 21:17:54 | 54h 18m | Hardburn | ♥ 0 | That was fun! Maybe it needed a bit more variation on levels. |
| Aug 27 21:20:06 | 72h 02m | Fired up | ♥ 1 | Nothing wrong with the assets! They were readable and did their job. Checking the How to play starts playing background music over previously started music. Movement was a bit clunky since you could move only in cardinal directions (left, right, up and down). Maybe use Input.GetAxis("Horizontal") and Input.GetAxis("Vertical") for the movement inputs without those if statements. I also checked out your last game (TowerForm - which had fun game idea in its own right) and this feels like a big improvement to me! Good job! |
| Sep 3 18:22:42 | 165h 02m | Getting Over Gold Hoarding | ♥ 1 | I had no idea at first what I was supposed to do when the slime (green squares) started coming from the pipes :D. Then I figured out it was gold that was mentioned in the description coming from the pipes and felt so stupid :D. Fun game after that point! Maybe the gold should have been shaped and colored differently to make more readable. |
| Sep 3 18:46:28 | 23m 46s | Homos Save the World | ♥ 1 | You say what now? I almost didn't play your game since I was afraid it was commenting negatively on gay people being represented in media or something like that 😅 . I liked that you didn't use shooting people as the basic mechanic and instead made something weirder (and better I think). Hard game! |
| Sep 4 17:33:31 | 22h 47m | TriSpace | ♥ 1 | Hell of a game! |
| Sep 4 17:51:35 | 18m 04s | NHYRGLYOTRAGHN | ♥ 1 | Really good interpretation of the theme! Maybe a bit too much HP on the enemy and the pace is a bit too slow as result of that and its attacks. |
| Sep 4 19:38:29 | 1h 46m | Slightly 2 Overbuilt | ♥ 0 | I think this was the best game I've played out of all the ~80 games I've played. Fantastic! Just incredible 🎆 |