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Feedback comments for LD42
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| Timestamp | Since previous | Game | S_Knight's comment | |
|---|---|---|---|---|
| Aug 14 12:26:11 | Sink or Swim | ♥ 3 | Loved the story intro and that the game fitted the theme really well, can't undersell how well it fit the theme, there some game entries where running out of space adds complications to other game mechanics but here its the core idea. Didn't really follow the idea behind the worms if I'm honest, some kind of scoring system would be nice. Good job. | |
| Aug 14 12:41:34 | 15m 23s | The Room Of Death | ♥ 0 | Had a few error messages when i tried to play the game but I was able to give it a go - wasn't sure at first how it fit the theme but didn't take long for the bodies to start piling up and get in the way. Would've been nice for there to be some way for you to deal with the lack of space issue - some way for the players skill to be more of a factor - some way for the player to reduce the effect of the bodies pilling up if they are able to do something that's difficult- I'm rambling but hopefully you know what I mean. Good effort. |
| Aug 14 12:46:26 | 4m 52s | Spaceless | ♥ 0 | I love the idea for this - as some other have said though there are times when you loose through no fault of your own, maybe if you increased the probability of dropping blocks over lower areas this could help balance and keep the focus on player skill. Good effort. |
| Aug 14 14:43:11 | 1h 56m | Blockstep | ♥ 2 | Nice idea, I couldn't properly test it because I don't have a player two around at the moment. I go the concept though. I think an improvement would be for the three blocks on the other side to be a random shape each time (like Tetris) or some penalty for dropping onto of where the opponent is currently stood. At the moment you can win with just two drops. Good effort. |
| Aug 14 14:58:20 | 15m 09s | Warehouse Mayhem | ♥ 2 | I quite like this but there were times when I was a bit confused - does the floor turn to lava? I also found it difficult to know if I had an item equipped, it wasn't immediately obvious. I think my biggest suggestion would be for boxes to have a lower probability to drop on the edges as once they've stacked on the side there's not really anything you can do. Overall I enjoyed this. Good job. |
| Aug 15 11:58:38 | 21h 00m | Shapes | ♥ 1 | I like this, it's fun and reminds me of geometry wars. It's easy to play but takes some time to master and start getting the score multipliers. Some of the pieces get so small they are hard to see - don't know if this was an intentional choice but it can make the middle area a complete no go area. Good effort. |
| Aug 15 12:06:23 | 7m 45s | Bouncy - A Bouncing Ball Game | ♥ 2 | Love the look of this - it's like something out of Tron. The controls have a nice feel and I think you've nailed it with how long you're immune after taking a hit, it's a generous amount of time but it needs to be. Good job. |
| Aug 15 12:21:57 | 15m 34s | Laser Racer | ♥ 1 | I got one block from the end 😠I think the jump height needs tweaking ever so slightly, just missing the top of one cube with one jump was more annoying then challenging. Good job overall |
| Aug 15 17:26:08 | 5h 04m | Alien | ♥ 2 | Wait I got there eventually - missed the bit about space. Couldn't properly test as I've got no player 2 but I think I got the gist. It's got a high level of polish with things like the screen shake. |
| Aug 15 17:35:04 | 8m 56s | Commute Simulator | ♥ 0 | Tried a couple of times, seemed to loose even though there were still empty seats. Not sure I was missing something? Good effort. |
| Aug 15 17:42:47 | 7m 43s | Tomb | ♥ 0 | Took me a while to realise that you need to shoot the enemies a few times before they die - I thought at first it wasn't working. It's also a bit difficult to get a feel for how high off the ground you are when jumping. Nice effort. |
| Aug 15 17:56:58 | 14m 11s | Poiter's First Ludum Derr | ♥ 0 | The concept behind this is GREAT - I am really impressed by what you've come up with from the theme, it's a little rough around the edges but I can't think of anything else that plays quite like it - Superhot is probably the closest - the music works really well with the game as well. There seems to be a bit of a "recharge time" on the jumps which is a bit of a shame because it stopped me getting into a good flow - took me a while to realise that's why I kept dying as well. Overall I really liked this. Make sure you are review other peoples games as well so you get enough ratings to get a score - I think this should do well. |
| Aug 15 18:19:55 | 22m 57s | Line 42: Space Subway | ♥ 1 | This is so well polished, the sound effects, the screen shake the animations and the artwork - all great. Had fun playing the game too - would be nice to have a button for when your ready to depart - a few times I wish I could've rearranged a bit more after placing the last passenger - I guess I should've thought ahead more. |
| Aug 15 18:33:13 | 13m 18s | GRANDMA KNIGHT | ♥ 2 | The feels - simple mechanics in a good setting really brings the game to life. I thought when the story said about her memory the mini map ability was going to stop working. Its a nice tribute. |
| Aug 15 19:20:24 | 47m 11s | RC Adventures | ♥ 0 | As others have said the recoil on the minigun was enough that you could just fly - but that's not a bug it's a feature right? |