Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Rusty Bailey

Rusty Bailey

Feedback comments for LD42

LD48 →

Rusty Bailey's games and stats for all events →

TimestampSince previousGameRusty Bailey's comment
Aug 14 01:35:18 Will Survive ♥ 3 I pretty much have to echo @memel06 's comments as they summed it up pretty well. Amazing art! I like the music, but it doesn't feel like it fits the game. I am frantically trying to cut wood to throw into the fire, but the chill piano make me feel like I need to be sitting and roasting marshmallows. I made it to 3:43 before I died.
Aug 14 02:00:35 25m 17s There is Never Enough Space!!! ♥ 1 Love the art and microgame style. The second level was way tougher than the ones following it imo. Could have used some sound effects, but overall really cool game. These could've easily been in WarioWare Touched.
Aug 14 02:20:12 19m 37s Urban Planning ♥ 0 Really neat game. The camera was a little weird. I felt like it didn't always show me what I wanted to see (vague, I know). It felt really good to shoot those houses, but it was difficult to tell if I was hitting the slimes or not.
Aug 14 02:31:51 11m 39s Slime Running. ♥ 1 Neat concept. Gamepad support would have been nice, but otherwise cool idea. Fit the theme perfectly.
Aug 14 02:37:13 5m 22s Beat These Games! ♥ 1 Neat idea. Love microgame collections like this. I did run into an issue where on the acid level, I jumped over the flag and the acid continued to rise forever so I had to quit the game.
Aug 14 02:41:35 4m 22s Get Comfortable ♥ 0 Awesome to see another Pico-8 game on here. This is awesome! So neat that you didn't just have the player create connections, but you named certain poses. Love this one!
Aug 16 04:09:28 49h 27m Valdi: Shadows ♥ 1 I loved this game. Very interesting puzzles. As others have stated, you could probably reorder the levels. I would also recommend having an instructions screen before the first level starts. I got stuck on level 4 because I didn't quite understand all the mechanics until I happened to read the description below the game. I really enjoyed it though. Loved the sprite for the player. I did run into a weird bug. I beat the game and decided to try to run through it again. I got to level 5 and some weird stuff started happening. As I walked through the level, random tiles started falling even though I hadn't stepped on them yet, so I couldn't complete a second run-through. You can see it happening below: valdi_bug.gif However, it is a testament to the game that I completed it and even wanted to play through it again. Great job!
Aug 24 01:37:32 189h 28m Void Incoming ♥ 1 I thought this was really well done! Simple idea, and an impressive amount of levels. The boss fight at the end was a cool surprise. My only complaint is the hitbox on the player seemed wonky. Sometimes I was blocked by a cannon or something when visually the player wasn't even touching the cannon. Otherwise, though, I enjoyed it.
Aug 24 01:44:32 7m 00s ChromeStuck ♥ 2 Big plus for being playable in the browser with a gamepad. However, the control scheme was very difficult and abnormal. I would recommend moving ship rotation to the right stick. I had to do some weird acrobatics to rotate and shoot at the same time. The concept was neat though.
Aug 24 02:06:29 21m 57s Orenji-Shima - Orange Jelly Puzzle Island ♥ 1 I really liked this one. Art was great and the sound effects were satisfying. My only complaints: 1. It would have been nice to have some type of acknowledgment that you finished the game; 2. I would have been cool to automatically restart the puzzle if you reached a point where you couldn't move anywhere. See https://ldjam.com/events/ludum-dare/42/valdi-shadows for a very similar game that includes that concept.