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qzqxq

Feedback comments for LD42

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TimestampSince previousGameqzqxq's comment
Aug 29 04:02:39 Pulse Race ♥ 1 Even though there's not much other than the basic racing, I had quite a bit of fun! On my first try I had no idea what was going on and died because I ran out of "energy", but after figuring out what was going on sort of I was able to almost get 3rd place (I think I lost by 1 or 2 seconds :P) It seems like green and yellow are impossible to beat unless you're really optimal, but it was fun trying to keep up with blue. I thought the use of symbols instead of numbers/letters was really cool, but that did mean I wasn't sure how many laps I had to do, which I think is important information in any racing game. I also don't know if the flashing squares do anything other than restore "energy", it would be nice if this were explained somewhere. I really like the overall aesthetic, but the background of simple colored squares feels a little flat; I think adding in a little animation or maybe some variation in the colors could add a lot to the visual polish. I thought the sound/music worked very well. Overall, I just wish this had more features, but what you have is already quite fun and polished, so good work!
Aug 29 04:12:19 9m 40s Gardenflow ♥ 0 I played with a friend for two games, but we couldn't figure out the conditions for when plants would grow, so it was difficult to really come up with a strategy. The overall idea seems really cool (definitely giving this a good innovation rating) and it's great that you can play online, but I would have liked some more explanation on the details of how the plants work. Also it would be nice to have the game end when someone wins, right now it looks like you just both turn into gravestones eventually. :p
Aug 31 05:13:32 49h 01m Dog Science ♥ 1 I really like the overall idea, it feels quite new and fits the theme very well. Probably the biggest thing I would have liked is some sort of ending or progression to the game (e.g. making the game harder over time), right now it just seems to be an endless stream of 10ish random events, which is still fun, but it does seem like once you get the hang of it you can go indefinitely without thinking too hard. Though this issue could probably be fixed with some balance tweaks (maybe a smaller field to make it feel more cramped, but you can see the next few pieces coming up so you can come up with a plan?). There were also a few minor bugs, like not being able to move the single dialogue square, and the disconnected blocks behaving weirdly when they fell (looks like @psychead already mentioned these above). It didn't take away from the experience that much but it did make the game feel less polished. Also in terms of polish, it would have been great to have some sound effects. I loved the graphics and the events/story!
Aug 31 08:18:57 3h 05m Blooming Heights ♥ 1 I had a lot of fun with this! I was apprehensive at first about the giant wall of text, but the gameplay turned out to be quite accessible and exciting (and I completely understand that making a tutorial can be a huge effort). In my first playthrough on easy, I spent too long reading up on all of the seeds and died without planting anything, but after I got the hang of it, I managed to beat all three difficulties without too much trouble. I thought the game was well-polished overall, with a clean, functional UI and helpful graphics and sound effects. There were a few very minor issues I had, which you might already be aware of, but for completeness I'll list them: - It would have been nice to not have the clock tick down while you're in the shop to let the player read the explanations (maybe just on easy mode?). - Like some people above, I also had trouble using the island repair kits at first (I was clicking on the red squares instead of the empty squares). - There were a few times I had to click the X multiple times to exit the shop. I'm not sure why that happened, but it did cause me to lose once when I had to buy a repair kit and place it in 10 seconds but couldn't stop shopping. - Speaking of exiting the shop, I would have liked a keyboard shortcut for doing that, as moving the mouse over to the X is surprisingly difficult when you're trying to do everything as fast as possible. Maybe also keyboard shortcuts for buying seeds. - (this is a tiny change, but for me would make the biggest difference) Multiple times when playing, I would click on a square to plant or harvest and it wouldn't work because I was too far away. I would have really liked a sound effect for this (or some indication of which squares you can currently interact with), as without feedback I would often click on the same square multiple times before realizing that I needed to move closer. I would be really interested in playing a more fleshed out version of this game: right now, even in hard mode, I think some strategy like "econ as fast as you can until you have 10ish plants, then only buy repair kits" will always win, which doesn't require the player to worry about which specific squares are falling or run around much to tend to all the plants. I also ended up never using the crystal plant. To be clear, I think what you have is very good for 72 hours, but with some tweaks/additions you could force the player to e.g. strategize on the spot depending on where the land is falling, or plan out where they need to run to get things done, which I think would make for a more difficult but also more rewarding game. Overall, this was an interesting, well-executed idea that I had fun playing, with a lot of potential for expansion as well. Keep it up!